userBill Bcancel

13,122 Commits over 2,800 Days - 0.20cph!

4 Years Ago
Chassis doesn't usually show damage texture effect, but when the vehicle is destroyed, set the damage overlay to full so that it doesn't have nice new-looking wheels on a destroyed vehicle
4 Years Ago
Use the destroyed look material for vehicle gibs
4 Years Ago
Assign Thai's gibs to all modules and chassis types
4 Years Ago
Handle chassis health when there are no modules attached, switching out its base protection between an immortal and a mortal one
4 Years Ago
Hide Start Health on chassis since it's taken from the item
4 Years Ago
Change chassis protection to simple Immortal, delete "ImmortalExceptDecay"
4 Years Ago
Icon change
4 Years Ago
Merge from Vehicles -> MakeVehiclesDestroyable
4 Years Ago
Allow pushing dead cars
4 Years Ago
Adjust car container drop chances
4 Years Ago
Deduce post-death damage required to gib from 1000 to 500.
4 Years Ago
Merge from Vehicles -> MakeVehiclesDestroyable
4 Years Ago
Don't show hammer repair highlight on destroyed vehicle
4 Years Ago
Added transitional form between killed and gibs, where there's just the burnt-out scrap vehicle. A lot of new IsDead() checks. Also removed old unused vehicle teleporting code that I added a while ago.
4 Years Ago
Merge from Vehicles -> MakeVehiclesDestroyable
4 Years Ago
Better interface for liquid storage UI on the vehicle lift
4 Years Ago
Vehicle lift module internal storage UI changes,. Make it clear that it's not for adding items to internal storage
4 Years Ago
- Propagate damage even when it's a 0 health module being hit. - Propagate damage to all other modules, not just adjacent ones.
4 Years Ago
Decay modular cars at 25% rate if inside
4 Years Ago
Vehicle destruction with per-module gibs now working
4 Years Ago
Add gibbable scripts to base chassis and module. Adjust lift gibbable script.
4 Years Ago
Make sure water drop sound loop gets disabled when vehicles spawn in as perfectly stationary.
4 Years Ago
Fix minicopter using the HotAirBalloon outsidedecayminutes value instead of its own. As a side effect, increases minicopter decay time from 180 minutes to the intended 240 minutes.
4 Years Ago
Tooltip comment change only
4 Years Ago
▉▄▍▉▋▆▍ ▋▋▅▄▆▇▅ ▇▉▉▇▊▍▇ ▍▊▊ █▋▄▉▇▌▇▋ ▌▍▇ ▊▄▍▅▆▇ ▄▌▍▅▆ ▌▆▆▉▍▇ ▇▄█▉ ▇▆▅▄ ▆█▇▌▋ ▇██▋▋. ▉▊▆█▉▇▅▋█▅ ▌ ▌▆▌▍▄█▋█ ▌▆ ▌▋▅▄▍▋▍.
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Fixed engine audio issues when entering a network group with a running vehicle
4 Years Ago
Fixed engine sound not playing when player entered a network area with a running vehicle. This was caused by the engine state being set before the engine loaded in.
4 Years Ago
Include AntiVehicle damage type in the explosion forces cars receive. Some "explosive" weapons don't actually apply "Explosion" damage.
4 Years Ago
Fix engine audio NRE
4 Years Ago
Reduce car fuel use in general, and adjusted performance calculations. Fuel use at low performance was too high
4 Years Ago
Have the fuel gauge drop to zero when engine is off. REALISM
4 Years Ago
Fix Check Engine light staying on after engine is turned off.
4 Years Ago
Default driver pose has a bug where it's off-centre to one side. Adjust driver mount points in the other direction by 70mm to to compensate.
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Changes to PlayerAnimation to fix players attempting to swim while mounted: - Only transition to Swim if Posing is false. - Transition away from Swim if Posing goes to true.
4 Years Ago
Allow modular cars to spawn on road OR roadside topology
4 Years Ago
Reduced LOD culling screen relative height on cars from 0.01 to 0.006, so that cars don't get visually culled before players do. Players are at 0.003, but are much smaller than a car.
4 Years Ago
Boot out currently looting players from engine bay looting when the engine starts
4 Years Ago
Don't allow looking modular car storage (engine or storage module) while the car is on. Also added some extra server-side checks to other vehicle actions.
4 Years Ago
Fixed engine performance not updating immediately when engine internal items change or break
4 Years Ago
Fixed deployed vehicle lift not being repairable
4 Years Ago
Clear use flag on load for onlyOneUser ContainerIOEntity. Fixes vehicle lift getting stuck as "occupied" if it was being used during save. Behaviour now matches StorageContainer.
4 Years Ago
Fixcars console command now only fixes cars within 5m of the admin using it. More useful for testers who won't want to fix every car in the world.
4 Years Ago
Added TerrainCollisionProxy scripts to modular cars. Can now enter the Launch Site ditch correctly.
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Fixed vehicles with wheel colliders (minicopter, scrap transport heli) not being able to drive or fly into the Launch Site lowered area. TerrainCollisionProxy scripts added to select colliders on the vehicles, and Terrain Triggers on Launch Site raised by around 2m to catch colliders above the wheels. Also modified TerrainCollisionProxy to be server-only.
4 Years Ago
Don't use TerrainCollisionProxy - it won't work with terrain hole triggers that are level with the terrain.
4 Years Ago
Added TerrainCollisionProxy to modular car chassis so they can go through TerrainCollisionTrigger holes.
4 Years Ago
Assigned metal material to vehicle lift colliders that were missing a PhysicMaterial [sic]