userBill Bcancel

13,122 Commits over 2,800 Days - 0.20cph!

4 Years Ago
Enable read/write on vehicle lift gibs
4 Years Ago
Detect when modular cars are in water and actually act like they're in a denser medium
4 Years Ago
Remove unused vars
4 Years Ago
Listen server only: Brute force fix for colliders fighting between client and server when being activated due to conditional object changes, causing the vehicle to jitter all over the place.
4 Years Ago
Simplify conditional object code
4 Years Ago
Fix cars floating when the ground is destroyed under them.
4 Years Ago
Return string info
4 Years Ago
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4 Years Ago
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4 Years Ago
Another vehicle lift edit
4 Years Ago
Several fixes and cleanup for the vehicle lift.
4 Years Ago
Fix overall performance calculation bug
4 Years Ago
Adjust engine part descriptions to be plural
4 Years Ago
Check angular velocity for sleep check, as well as standard velocity. Fixes issues when using flip pushes.
4 Years Ago
Don't update steering when vehicle is off - fixes client visual issues. Made a standard place for VehicleIsActive.
4 Years Ago
Remove debug info
4 Years Ago
Call UpdateNetwork a little more frequently for smoother input response on the client
4 Years Ago
Merge from Main->Vehicles
4 Years Ago
Code review: Reduced RefreshLODSets garbage gen to zero.
4 Years Ago
WantsPush work. Rewrote the pushing code.
4 Years Ago
WantsPush work. Always apply rotational torque to push, rather than pull.
4 Years Ago
Working on WantsPush.
4 Years Ago
Fix for "Lift occupant gets confused if a previous occupant is still in range when a new occupant is snapped."
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Fix compile.
4 Years Ago
Port the vehicles branch version of NearMountPoint to Main. Fixes flickering mount option on listen server.
4 Years Ago
Adjusted layer settings on the static and deployed vehicle lifts
4 Years Ago
Cap max explosion force a bit lower
4 Years Ago
Remove Model.cs components from modular car chassis and modules. Fixes issues with satchel charge etc parenting (getting attached to inactive objects in heirarchy, or attached to moving parts like steering wheel) since now everything simply falls back to attaching to the base transform. If we end up needing the model scripts in the future, we can potentially add a bool flag instead that simply saves the base transform as the only "bone".
4 Years Ago
Subtractive merge of #49711.
4 Years Ago
Merge just to get that missing meta file
4 Years Ago
Commit missing CraggyIsland.Easter.unity.meta file
4 Years Ago
Merge from Main->Vehicles
4 Years Ago
Set up vehicle lift gibs
4 Years Ago
Extra null checks for player.lookingAtCollider
4 Years Ago
Enable even output split on the 2module fuel tank
4 Years Ago
Fix crash when removing seating
4 Years Ago
DudTimedExplosive now looks all the way up the entity hierarchy to see if it was on a moving object, instead of just at the immediate entity. Fixes dud explosives on sub-entities from staying stuck on and messing with physics.
4 Years Ago
█▇▊▌▆▇ ▍▉█▍▌▆▇▉███ ▇▋█▉▊█▆▌ ▄▉▅▄▋ █▊▊ ▅▆▌█▇▇▅▄▅▌ ▇█▊▍ ▇▆▋▉▄▍▊▊▋▌▇. ▍'▆ ▋▋▉▊█ ▅▉▆▆ ▊▍▄▄▉ █▇▋ ▅▋▆▄▆▍, ▆▅█▋▍ ██▍▅█ ▅▇▇ ▊▆▍▇▄▊▄▉▋█, ▄▇▆ ▆▄ ▋▉▋▅▉ ▋▆█ ▄█▊▋▌▊▌▊▍▆▄▋▉▆█▅█▅ (█▉▋▇▇ ▊▆█▆▉▊▍▋▊█ ▋▌▍▇) ▍▆▌▌▌▅ ▅▅ ▉█▉▄▉▋█▇ ▊▋▊▄▍▉▇█▆▍▍ ██▇▌ ▇▉▋ █▌ ▉▊▌▆▆, █▊▄▋█ ▄▆▇ ▆▋▍▆▌█ █▍▇▉ ▌▅▊▋▅ ▉▅▉ ▌▆ ▉▋▄ ▍█▌▉▌ ▇▋▌ ▌▋▄ ▅▊▌▅▋▇ ▄▍▅▄ ▍▅▉▋ ▉█ ▉▍ ▆▍▌ █▊▄▌▄▌.
4 Years Ago
Model.cs now ignores inactive GameObjects in FindClosestBone. Fixes satchel charges etc sometimes sticking to inactive GameObjects and endnig up being invisible. Needs code review.
4 Years Ago
The wheel collider kick prevention on listen server was messing with vehicles tumbling in the air. Removing it since it was a listen server only fix anyway.
4 Years Ago
Adjust max explosion force
4 Years Ago
Adjust armoured cockpit window colliders.
4 Years Ago
Added rigidbody explosion forces to vehicles when receiving explosive damage, with an upward bias (Helk request).
4 Years Ago
ModularCarAudio - Avoid divide by zero if max speed is zero.
4 Years Ago
New centre of mass icon, and centre of mass changes to better support upcoming explosion forces. More realistic positioning, using anti-roll to counteract the higher COM.
4 Years Ago
Subtractive merge from collider conditionals removal commit. Unfortunately the compound collider bug does seem to still be around.
4 Years Ago
Adjust panel UI
4 Years Ago
Support modules with liquid containers in the vehicle lift preview.
4 Years Ago
Fix client compile :(