129,761 Commits over 4,201 Days - 1.29cph!

3 Months Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
3 Months Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
3 Months Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
3 Months Ago
Allow the mannequin inventory to be opened
3 Months Ago
Codegen
3 Months Ago
Merge from pilot_hazmat_dlc
3 Months Ago
Merge from main
3 Months Ago
new_menu -> main
3 Months Ago
Compile fix (remove old convar)
3 Months Ago
new_menu -> main
3 Months Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
3 Months Ago
Any disconnection from a server now shows a 'reconnect' button Do some parsing for errors on the reason for leaving the server to try and show the right modal
3 Months Ago
new_menu -> main
3 Months Ago
Pipeline for prewarming modals Try to prewarm quick join box (needs to be even earlier)
3 Months Ago
New store modal: More responsive Shows a selection of randomised store items (up to 6) that the user doesnt currently have Can see time through each video Cached and downloaded videos
3 Months Ago
Added new WearableRandomMaterial component, allows material randomisation per item
3 Months Ago
Merge from main
3 Months Ago
Added helmet pattern tests
3 Months Ago
Much better front page store modal behaviour: Download and cache videos properly Fix broken re roll behaviour Better randomisation If a player owns everything then just show them whatever we can Reroll after first loop
3 Months Ago
Added a camera offset setting to the skin viewer, tweaked some offcentered items Added some new halloween items
3 Months Ago
Use SetPositionAndRotation when taking a prefab from a pool
3 Months Ago
Fixed store "no connection" failure message using the wrong loc key
3 Months Ago
Fixed empty store triggering the NEW notification
3 Months Ago
UI_BackgroundAspectRatioFitter.Fit NRE fix
3 Months Ago
MainMenu reset static fields
3 Months Ago
merge from slot_pooling_fix
3 Months Ago
Added a static event when the language changed Fixed store and steam inventory search not working after a language change
3 Months Ago
Background aspect ratio fitter uses the cached main menu canvas
3 Months Ago
Cache Main Menu canvas
3 Months Ago
Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front Observed the string pool warnings were resolved for all of them in editor
3 Months Ago
Set word and character spacing to 0 when switching to a RTL language, it breaks the fonts
3 Months Ago
Add API calls for additional workshop preview images, update Facepunch.Steamworks with new version
3 Months Ago
Rebuild translations json (to fix server restart toasts)
3 Months Ago
Merge from more_worldgrid
3 Months Ago
Pass over the worst offender - siegetower - Assigned root bone, renamed duplicate bone names, fixed crazy scaled roof collider that caused huge impact effects, switched out some collider materials for more appropriate ones - Observed that all "unpooled bone name" warnings were gone in editor
3 Months Ago
oil rig foot lod setup, barge lod setup, tarp lod setup and collision.
3 Months Ago
Load all wearables into the UI and setup wearable filtering - mirroring the item setup. Can likely clean this up later.
3 Months Ago
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3 Months Ago
Setup "Randomise Player Seed" button. Some code cleanup/preparations
3 Months Ago
Localized patch info date Some RTL text wrapping fixes
3 Months Ago
Duplicated item's scroll view and filter input to create a scroll view and filter box for wearables
3 Months Ago
Also apply the font normalSpacingOffset in MeasureVertical
3 Months Ago
Prevent potential Lua errors with weapon_base Fixed IMaterial spamming console about "$basetexture" not being a texture This happened when opening Overlay post processing effect list in Spawnmenu. Affected functions: IMaterial.GetTexture IMaterial.GetColor IMaterial.Width IMaterial.Height Make "No account token specified" a warning Reset render lib lastmaterial on map shutdown Fallback "VertexBeckman" shader to "VertexLitGeneric" Minor optimization in Ignite property RPG/Crossbow animation improvements for citizens Fix NPC being unable to fire RPG due to recent changes Combine RPG support Improve metropolice weapon support for Shotguns, AR2, RPGs
3 Months Ago
Spawn the PlayerModel on Awake. Rotate 180 degrees to face the camera. Force censorship cubes off and randomise the player seed. Randomise player seed again by pressing P
3 Months Ago
Fixed flex text wrapping issues with RTL languages (was not using the font normalSpacingOffset
3 Months Ago
Merge: from benchmarking_update - Log results after single scene run - Fix extra timers in results - Fix scene load exception for no longer existing effects benchmark Tests: ran benchmarks in editor
3 Months Ago
Update: different approach to skipping persistent BenchmarkTimers Old way didn't work because of pauses between benchmark runs (global systems would step and recreate them). Tests: ran in editor, confirmed output didn't contain specific timers
3 Months Ago
Fix directional light color being broken when rendering transparent materials with ViewModelCamera.
3 Months Ago
merge from new_menu
3 Months Ago
Store is now using the last skin update date from the manifest