userBill Bcancel

13,125 Commits over 2,800 Days - 0.20cph!

4 Years Ago
Increase modular car decay time to last 36 hours when inside, at least until we have new systems in place. Cars take a lot more effort to set up than e.g. a minicopter.
4 Years Ago
Edit car protection
4 Years Ago
Adjust PlayerRepelTrigger sizes as well. There's no reason why they really need to extend under the vehicle chassis
4 Years Ago
Slight increase to top speed calc
4 Years Ago
Editing mass and performance
4 Years Ago
Cars still having trouble with steep hills, so further increase power and grip. Removing burnout modifier as it reduced grip at low speed, which although it looks cool, is really the opposite of what we need.
4 Years Ago
Driving physics changes
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Collision/interaction fixes for 1module_cockpit_with_engine
4 Years Ago
Revert triggerparent base entity change as unfortunately it wasn't the fix we hoped
4 Years Ago
Minor adjustment
4 Years Ago
Various small changes to car physics and masses, mainly to fix the issues with driving up hills
4 Years Ago
Fixing vehicle decay still assuming that a dead vehicle was fully destroyed
4 Years Ago
Adjust max speed calc
4 Years Ago
To fix the problem of vehicles rolling to well, remove the previous drag system and insert a new one
4 Years Ago
Tweak engine forces
4 Years Ago
Prevent "Calling kill - but already IsDestroyed!?" warnings from the chassis if multiple modules reach zero health at the same time
4 Years Ago
Don't allow using vehicle storage while mounted. Plus edit for 1mod cockpit-with-engine engine interaction collider. Now easier to edit when not in the frontmost slot.
4 Years Ago
Deactivate Take Internal Items button if there aren't any
4 Years Ago
Rebuild manifest, hopefully fix missing script warnings
4 Years Ago
Car fuel gauge limit now matches the actual max stack, rather than an arbitrary number à la minicopter.
4 Years Ago
Increase steer lerp speed a little
4 Years Ago
If the occupant vehicle is in a non-driveable state, keep holding onto it even if the vehicle lift is without power
4 Years Ago
Lift: Don't grab the vehicle unless it's travelling at <= 3.6km/h
4 Years Ago
Overhauled vehicle lift occupant handling, particularly magnet snap and occupant trigger. The main issue was that evidently setting a rigidbody to kinematic triggers an OnTriggerExit, and we set a vehicle to kinematic when the lift gets control of it.
4 Years Ago
Fix for TriggerBase when an entity in the trigger is destroyed. Previously this only worked if the destroyed entity had only one collider, and it was on the base entity GameObject.
4 Years Ago
Fix compile
4 Years Ago
Fixcars command now correctly replaces engine internals on a real server. Had a lingering #if UNITY_EDITOR flag
4 Years Ago
Destroy any invalid vehicle on vehicle lift if lift is destroyed
4 Years Ago
For vehicles that were saved in dead state, destroy immediately on initial load
4 Years Ago
Various small physics and control changes for generally smoother driving, better control.
4 Years Ago
fixcars command improvements
4 Years Ago
Show modular car health (total) in the HUD
4 Years Ago
Some changes to make driving much smoother at the lower tick rate of a real server. Fixes suspension oscillation and too-easy rollover.
4 Years Ago
Disable the invisible but very solid "Cubicles" on Playground
4 Years Ago
Reduce brake force multiplier from 750 to 300
4 Years Ago
Make brake lights dimmer than headlights
4 Years Ago
Show brake lights only when braking, not reversing
4 Years Ago
Merge brake light changes
4 Years Ago
Revert 50452
4 Years Ago
Vehicle brake light code changes
4 Years Ago
Seems like DrawPropertiesExcluding doesn't work correctly along with serializable classes. Remove ModularCarEditor for that reason.
4 Years Ago
Meta file
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Replace Reserved2 with FLAG_LIGHTS const
4 Years Ago
Fix gas station fridge door: - Fix LOD levels 1 and 2 not matching LOD 0 Y angle - Add missing collider
4 Years Ago
Adjust DAMAGE_TO_GIB again