136,231 Commits over 4,293 Days - 1.32cph!

4 Months Ago
Fix typo, add shortname to material information
4 Months Ago
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
4 Months Ago
merge from Halloween_25_Update/PH/storepage
4 Months Ago
Skin viewer halloween fixes and tweaks
4 Months Ago
iterations and re-import plank sounds
4 Months Ago
remove texture size warning for material rows, it seems we already downscale to the correct size ¯\_(ツ)_/¯
4 Months Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
4 Months Ago
Updating binoculars rig mat
4 Months Ago
Fix cannons letting you breathe under water
4 Months Ago
Fixing material names for syringe rig
4 Months Ago
Fixed skull trophies name text material in the skin viewer
4 Months Ago
Bugfix: ServerOcclusion - remove destroyed players from lastPlayerVisibility cache We were leaking baseplayers and it was slowing down hash lookups Tests: 2p session on craggy, 2nd player disconnected, killed their sleeper - lastPlayerVisibility was empty for the remaining player
4 Months Ago
Casino big wheel room
4 Months Ago
cleanup left note for possible change to how angles are populated if it proves a performance issue
4 Months Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
4 Months Ago
merge from directional_drag
4 Months Ago
floating city 4 latest
4 Months Ago
added command to print DragByAngle table of a boat you're looking at (admin only)
4 Months Ago
merge from boatspawner_nudge_fix
4 Months Ago
Removed empty RealmedRemove component from hull_square
4 Months Ago
Possible fix for the nudge fix not working
4 Months Ago
reduced ray count slightly and only recaching BoatBuildingBlocks if the list is empty
4 Months Ago
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
4 Months Ago
better ray batching, as always it's bottlenecked by Verify - added GamePhysics.SortDeferred which returns the sort JobHandle, useful in this case where we're scheduling multiple parallel batches
4 Months Ago
Fix monster mesh rendering issue
4 Months Ago
Anchor collision primitives setup. Tweaks to volumes.
4 Months Ago
Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
4 Months Ago
mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently - using batched casts, still a bit slow - substepping drag values between angles for continuous values
4 Months Ago
Updating medical syringe refresh rig fbx
4 Months Ago
Disable the large vehicle colliders around BBS netting
4 Months Ago
Adding viwmodel rig for binocular refresh
4 Months Ago
merge from naval_update
4 Months Ago
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4 Months Ago
S2P on FCs after farm changes
4 Months Ago
Added a few more chainlink fences around the farm
4 Months Ago
merge from Project_Hammer
4 Months Ago
merge from boat_building
4 Months Ago
Merge from texture_streaming_delay_fix
4 Months Ago
Scale foliage based on distance density falloff to reduce visible pop in
4 Months Ago
Compile fixes
4 Months Ago
Merge from floating_cities
4 Months Ago
Cleaned up some LODGroups from various floating city bits
4 Months Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
4 Months Ago
Merge from parent
4 Months Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
4 Months Ago
Merge from small_ramp
4 Months Ago
Only allow interaction when looking at the base of the bridge
4 Months Ago
Merge from naval_update
4 Months Ago
Fixes