136,088 Commits over 4,444 Days - 1.28cph!
Surgery on mil tuns to see if that fixes map crash
stashes despawn and drop their items if construction is placed overtop of them
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Tidying up depth prepass etc.
Fix double shotgun grip mesh appearing and causing z fighting if the shotgun has no skin applied (only applied to viewmodels, worldmodels will still have issue)
Fix mace not being throwable if player presses throw key while the VM is in idle (transition was too long, was skipping events)
Map clusters (sleeping bags/vending machines) ignore Y difference when clustering
Fixed floating point issue with roads causing them to washboard
Fixed some sewer entrances being cluttered with rocks
softcore reclaim backpack
Fix skin picker snapping to the left any time a refresh is called (only resets to the left if the blueprint changes or a skin is selected)
Praise the lord it runs again
Splat clearing texture bug fixery
reworked the stop_transition_tunnel piece and prefab to rely on the new meshes and minimize its size
added stairwell_top piece, refined corridor pieces further
Tidyup convar / opt out usage.
LODs and colliders for stops transition modules
Merge from /main/drone/shop
reclaim terminal refresh button
code cleanup
Show a message on the UI when the terminal's inventory is full instead of silently failing
More buglist & full bake with everything
Miltuns enabled sans AI as a debug test
Keep the delivery drone marker the same size on the map no matter what zoom
code review changes
never add starting rock/torch to reclaim terminal
Add a tip to tell people they need to click on a vending machine to continue
Another batch of Hapis fixes
Prevent moving towards the ground for a short time after increasing altitude
Fix raycast issues causing odd behavior
Batch 2 of Hapis bugfixes.
Added Phone Booth network to Hapis.
Fixed fridge door magically opening and closing by itself in the lighthouses
Review diff cherry picking (not great, but best I can do with what we got)
Show the delivery drone carrying a package on the way back
WIP making drone not fly through rocks and stuff
Hapis: Fixed swimming under compound bridge
Fixed a bunch of holes and one actual crater
55% less janky waterfall transparency
Fixed offshore spawns creeping into the newly expanded coastline
Fixed river topos
Nixed old floating desert foliage. (New desert cliffs coming soon)
Fixed Compound Sentry Gun multispawns
Possible fix for MilTun server crash
cleanup sleepers when a puzzle resets
refining greybox set - stairwell and surface building
Further defined player spawn parameters so that you don't spawn on secondary islands, or where you need to run far to bypass cliffs
Disabled miltuns again for debug
Hapis: Fixed a bunch of procedural spawn issues, such as Field/Monument masks being blank