136,088 Commits over 4,444 Days - 1.28cph!
Change market terminals to store the remaining time instead of an absolute timestamp
Export jackhammer model mesh for workshop
refactored scientist AttackTick.
Bunch of scientist state and behaviour improvements.
Base/NPC navigator improvements.
Oilrig AI design update.
CleanupSleepers nre checks
tunnel corridor pieces textured and vertex painted - awaiting LODs
vm medical syringe - Fixed elements of syringe floating in air on anims
Fix bandage and syringes not playing third person animations when used on other players
Regenerated metal shop front icon to match the current model
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Update icon script to match the increased alpha. Increased from original 215 to 230
Increase icon opacity to better work with the new look. Updated UI.VirtualItemIcon also.
A couple more icon prefabs updated
Remove the IconMaterial shader from item icons, take things back to natural colours
More logical fix for the jacket. Fixed the jacket itself having the material from the red jacket skin instead of its default skin. Jacket and its icon are now both dark grey by default. Red skin (and others) will work as expected.
LODs/COL for train_tunnel_stop_b
Fixed jacket icon being the wrong colour. Icon is now red like the real thing.
Fixed that one noob-swallowing terrain trigger near the convoy mine.
Fix cycled binds not saving correctly
Add meta.reset_cycle to make a cycled bind reset its internal counter to the first command
Moving files from temp folders
Enabled missing red keycard compound in the north
Fix for Hapius Military Tunnel CullVolume NRE
LODs/COL for train tunnel stop module
Tunnel corridor and stairwell detail greybox complete
Move growable entity budgeted update into an ObjectWorkQueue
Use an ObjectWorkQueue to manage flame turret updates
Fix team dock index not being set properly, fixes not being able to kick players from team
Hapis: Various LOD improvements, especially on key cliffs and landmarks.
Too many other fixes to count (Thanks for all the bug reports!)
rename Compound to Outpost in help toast
Kill players who sleep while wounded
Merge from /main/drone/shop
Added Airwolf back into Hapis
Also beware Hapis dumpster divers: Junkyard piles are hella radioactive now.
Buncha other tweaks.
Use UpdateSurroundingEntities instead of GroundWatch.PhysicsChanged when upgrading a building block
Hapis river flows downstream again. Next-gen.
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More topological improvements and minor fixes.
phantom reclaim terminal on vanilla
Fixed duplicated map label
More tweaks based on feedback (thanks for all the lists!)
Added tooltips to server tags
Bradley no longer remains stationary if it can not find a good engagement spot
Bradley uses slightly larger spherecast for vis checks
added ao map for eoka pistol