250,465 Commits over 3,959 Days - 2.64cph!

4 Months Ago
- ▍▅█▋ ▉▅▇▌▍▍▇ ▍▌▅▆▊▆▊▊▋▄▍█ ▋▇▅▇█▅▅ ▉▅▉▊▉▋ ▍▇ ▌█▋ ▌▇▉▋▅█ ▆▊ ▇█▌▇▍▉▍ - ▋▋▇▇▌▌▊▋█ ▆▇▆▉▉▋ ▌▌ ▅▍▅▉▌▍▆▊▅▌▌▊▊▌▊▄ ▊▄▅ ▄█ ▉▌▆▊▅▉▋ ▆▋▄ ▊▉▍▅ ▍█▇▌▋▅ ▋▊▄▌▄▋
4 Months Ago
Jalopy model with adjusted correct suspension travel Bump `cvarlist` buffers from 128 to 1024
4 Months Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
4 Months Ago
toothpick and book mesh check vmdl fix
4 Months Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
4 Months Ago
steamApiDll wasn't being populated properly, so it'd never free Dynamic edit menu, show top undo/redo entry name, disable if nothing on stack https://files.facepunch.com/matt/1b0111b1/0jX7JegPIJ.png
4 Months Ago
Generate an action invoker component for each ISceneEvent interface
4 Months Ago
Update battery_pickup
4 Months Ago
gunsmith scene
4 Months Ago
Create gates and motors, testbed scene, prefabs
4 Months Ago
exported edited dpv player animations
4 Months Ago
merge from world_update_2
4 Months Ago
Add CanPress to IPressable
4 Months Ago
reapply 105536 Reduced river rocks density by 50 percent according to feedback
4 Months Ago
Button auto-reset works, Add OnStateChanged Crosshair tooltips
4 Months Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
4 Months Ago
Start pushing some stubs / general data prep for the gunsmith
4 Months Ago
Set compression to Normal for all cliff textures
4 Months Ago
Catch possible NRE Expanded logging for cases where Package.FetchAsync can fail Don't bother with cloud stuff if the backend isn't available Attempt retries when failing to save asset metadata
4 Months Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
4 Months Ago
Add @RickGreeve's beautiful new incendiary grenade
4 Months Ago
Moved TerrainHeightSet on the god rock to fix holes
4 Months Ago
texture and material updates for bricks, cigarettes and xmas lights
4 Months Ago
merge from main
4 Months Ago
merge from world_update_2
4 Months Ago
Independent X/Y checking on grate movement Improved climbing up a fence Added HasParentControl to Ability Started on climbing on rotating/moving platforms. Still needs more work.
4 Months Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
4 Months Ago
Don't ignore vpks, we don't want everyone having to build our maps
4 Months Ago
cave_small_hard terrain anchor fixes
4 Months Ago
*/.sbox instead
4 Months Ago
merge from main
4 Months Ago
Removed map names of all unique enviroments
4 Months Ago
Update: GameSetup can load save with double-quotes Makes it friendly with explorer's "copy as path" action. Tests: loaded a procedural save
4 Months Ago
- ▅▋▄▌▄▆ ▍▋▍▅▋▍▌█▌▊▌▌▋▇ ▋▅ ▄▉▆▉▌.▊▇█▋▋▊▌█▇.▇▉▇▆▅▍ - ▄▍▌'▍ ▉▋█▅ ▋█▄█▅▄▋▉▊▉ ▇▇█ ▉█▄▆▄▄▉▆ ▆▉ █▅▋▄▄▊▆▍▅▅▆▊▇▊ ▆▊ ▇▊▌▍▋▌▋ (▉▉█▋▋▉▊▍ ▌▉▌ ▉▆▇▄▊▌█▉▆ ▆▆▍ ▅█▄▇▋▌ █▇▋▊▇▅▉)
4 Months Ago
merge from main
4 Months Ago
Batch-committing all changed files from change to cloud content references that now explicitly reference specific version numbers
4 Months Ago
Add new "/.sbox/" folder to .gitignore
4 Months Ago
Updated Standing Coat Hanger Collider to be Lower Res
4 Months Ago
Add access to joints on PhysicsGroupDescription, this is needed to phase out native physics aggregates in physics components
4 Months Ago
Fix blunderbuss hammers flicking back at the end of the reload
4 Months Ago
Imported Wall Mounted Coat Hanger Textures and Models Added and Setup Wall Mounted Coat Hanger Prop Prefab Setup Wall Mounted Coat Hanger Material, Colliders and LODs
4 Months Ago
Added/Updated Ground Slam Particles, reduced hangtime from standstill Reduced Dive cooldown Pressing SPACE while dialogue is typing will instantly finish typing instead of skipping it. Then next SPACE press will skip it. Fixed animations not looping and instead just playing the first frame
4 Months Ago
Fixed query mode Sync vars
4 Months Ago
Clean up ui z-index + coin fade out
4 Months Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
4 Months Ago
Update FuncButton Update .gitignore Player can pick up and drop
4 Months Ago
vdf FileExclusion is probably case sensitive because why not Add ISceneEvent<T>.PostToGameObject - to target specific GameObjects with an event Add IGameObjectNetworkEvents - https://docs.facepunch.com/s/sbox-dev/doc/igameobjectnetworkevents-fj9F6GvG5S Tweak Rigdbody networking, so that when it works it will work
4 Months Ago
don't store pos if we are on a platform
4 Months Ago
remove logs Store last safe pos, respawn to that location Fade to black
4 Months Ago
Revert "If Graphics.RenderTarget is not overriden, let it return the actual output rendertarget so you can fetch MSAA textures without copy ( you're going to shoot your own balls using this if you dont know what you're doing )" This reverts commit 3d84d6b56d8d948c5212e13e69ab82a2fc4af264.