13,104 Commits over 2,800 Days - 0.20cph!
Compass has a nice edge fade
Fix errors when second player connects. AddClientNetworkUser needs to be called before OnClientInitialize
Players labels now based on the more generic IsAlly instead of just on gang affiliation
Close any open doors at end of round
Fix missing NPC interactable assignment that was stopping NPCs from working
Changed interaction trace back to radius 0, causing it to use the raycast again instead of spherecast. This fixes some doors returning the building they're in as the interactable, missing the door interactable and making it unopenable.
Reinstating changes that didn't come through the verge, due to the revert in #5243
Merging in my building loading branch. Significantly improves level loading times on average.
Don't need these in OnDesroy, + causes errors with it there
Moving Destroyed things out of the heirarchy immediately. Prevents them getting into the final project buildings when they shouldn't
Latency values that actually work
Remove scoreboard from main menu again
More scoreboard stuff. Let payer keep moving etc while scoreboard is showing
Gang UI views showing new gang icons correctly
A UI merge has gone bad somewhere at. Removed some stuff that shouldn't been removed already - fixes the missing script warnings
Fix scoreboard sizing bug due to Destroy's one-drame delay
Scoreboard optional fake data generator
Better scoreboard sorting
Scoreboard sorts entries per group
Fix stats clearing when a user reconnects within a round
Scoreboard branch merge into Main
Fixing a general bug with ready player selections
Better performance, scoreboard reuses entry instances
Don't need these csproj files in source control
Destroying scoreboard stuff better between refreshes
Sending scoreboard data from server
Working on scoreboard getting proper team data from server. UserStats don't actually need to sync to clients all the time - can just get that info with the scoreboard data.
Remove item pickups and ragdoll corpses at end of game rounds
Add kills to stats + fixes
Sorting out events. Maybe the difference between being destroyed and dying.
Work in progress. Mostly just moving some things around in this commit.
Some data actually showing on the scoreboard
Set latency and reset stats
Moved stuff out of NetworkUser deserialize that shouldn't be called so often