200,716 Commits over 4,171 Days - 2.01cph!

10 Years Ago
Laying groundwork
10 Years Ago
Switching over iron sights.
10 Years Ago
SphereEntity protobuf reference
10 Years Ago
Protobuf
10 Years Ago
* Improved Addons main menu.. menu - Per tag browsing for friends items, hide dupes/saves from all listings * Addon extration is now properly displayed on the workshop downloader * Updated language files * Update Bootil to fix that one problem with addon folders locking up * GitSync
bot
10 Years Ago
Automated Linux Build #151
10 Years Ago
Fixed water reflections on OSX
bot
10 Years Ago
Automated Windows Build #151
10 Years Ago
Increased water SSR cutoff slightly for perf tradeoff
bot
10 Years Ago
Automated Linux DS Build #151
10 Years Ago
-silly IMs don't produce any more garbage (silly CombineQueries is sillier now tho)
bot
10 Years Ago
Automated OSX Build #152
bot
10 Years Ago
Automated Windows Build #152
10 Years Ago
Condition filtering refactor WIP, this kills the GC DSE profiler hooks
10 Years Ago
Fixed skin shading in glcore (compiler bug); touched all potentially affected shaders
10 Years Ago
pdb meta
10 Years Ago
UDM doesn't use delegates for adding decisions after entity filtering, because reasons (this kills the GC)
10 Years Ago
Fixed NRE in UDM.FilterBehaviourTargets
bot
10 Years Ago
Automated Linux DS Build #152
10 Years Ago
eoka ladder fix
10 Years Ago
Patched normal decoding on AO just in case
10 Years Ago
Nuked deprecated ssao extensions
10 Years Ago
fixed bug with the beancan grenade fuse not disappearing fixed bug with the crossbow not showing the bolt when the player loads it, and then switches weapons.
10 Years Ago
These apples had bad normals.
10 Years Ago
Persistance
10 Years Ago
GoToRandomSpot tweak BeforeDebugObject revived and fixed PlayerGoals get named Unit+Combat applies combat effect value mods correctly Lots of stat tweaks
10 Years Ago
- Extended BaseLauncher to MortarLauncher and deleted test mortar launcher code - MortarLauncher can now have a random radius around target position - Marker tweaks
10 Years Ago
▅ ▅▉▄▇, ▊▉▉, ▉▇▇▄▇▇ - ▌▄▅▌▊, █▌▅, ▊▆▌█▅▄▄, ▆▋▆▅▊▇▅▄▇ ▄▅█ ▊▆▍▍ █▉▍▄ ▄▇▆▄, ▊▉▍▉ ▆▆▌███
10 Years Ago
Foliage _test folder, with crappy fruit mesh experiments, nothing to see yet, shoo.
10 Years Ago
- Renamed bolts to nuts in code, changed UI
10 Years Ago
- Changed more stuff from Bolts to Nuts
10 Years Ago
LookAt Tweaks
10 Years Ago
new mammoth test on deer to get animals working with generic controller
10 Years Ago
added eclipse mode to court wear shader. added new temp court wear texture
10 Years Ago
- Some BaseProjectile refactor, deleted some old scripts
10 Years Ago
ADS
10 Years Ago
ValueMitigators added to CombatEffectParameters and Unit+Combat Removed use of generics in Agent+Stats GetStat methods, rewrote with type specific methods (GetAttribute, GetVital, GetNeed, GetSkill) Cast caching in Stat+Properties
10 Years Ago
End profiler samples properly in Unit+Senses FindPerceivedUnits
10 Years Ago
- MortartLauncher can now be set to to player or own position as target center. Added a minimum radius range so it can be set to avoid launching onto itself ;)
10 Years Ago
Removed old FPS weapons.
10 Years Ago
TOD day length now 48 real minutes UnitManager tick optimisations Unit+Sense profiler hook removals
10 Years Ago
UnitManger unit ticks per frame to constant
10 Years Ago
Agent Manager is now slightly smarter about how it updates its agents OnSecond and OnMinute.
10 Years Ago
Player GoTo fix CanFindBuildingMaterials filter NRE fixes
10 Years Ago
Igor - forehand/backhand hold anim source
10 Years Ago
Removed SmartSubscription.IsActive, fixed some issues with SmartObject subscription
10 Years Ago
- Sinewave movement tests - Can now press space on mission select screen to roll/start
10 Years Ago
Added dive test Fixed Owl dives
10 Years Ago
Tweaked anim events to prevent delete component in a callback errors
10 Years Ago
Door animation test