200,695 Commits over 4,171 Days - 2.00cph!

10 Years Ago
SpawnPopulationSettings supports SmartObjectSettings
10 Years Ago
latest source files
10 Years Ago
blendshape on eyes
10 Years Ago
Shrubbery and rock/cliff values
10 Years Ago
Make colliders on smartobjects without views a bit bigger by default Skin shader tweaks
10 Years Ago
-grazing goal and interaction
10 Years Ago
Scene stuff
10 Years Ago
- More pipe dungeon work - Screw you damage increased to 2-5 from 2-4
10 Years Ago
-data tweaks
10 Years Ago
Fixed missing collisions in military tunnels after LOD'ing
10 Years Ago
Added UnitDietConsideration
10 Years Ago
Added Graze interaction to Grazing Point SO, replaced GoTo action in the chain with GoToInRadius (25) Added SmartObjects to debug spawner Bear material tweak
10 Years Ago
Graze interaction tweaks, hooked up some more states in the generic animal anim controller
10 Years Ago
Craft window/hud boilerplate
10 Years Ago
exported WW combined meshes and textures
10 Years Ago
added new combined materials and meshes to new ww court (ww_combined) reduced tris, combined textures, changed shadow distance and set many objects to static. Removed some old materials, more to be removed later. Tweaked DOF and other camera scripts.
10 Years Ago
Added Wait Action
10 Years Ago
Missed one
10 Years Ago
- pipes dungeon work
10 Years Ago
- Pipes
10 Years Ago
TOD, material and post tweaks
10 Years Ago
FOR FUCK SAKE playership prefab !A playership prefab scene FOR FUCK SAKE all playership part FOR FUCK SAKE player rig/scene/idle FOR FUCK SAKE big cleanup of the player souce files ...probably broke some stuff on the way~ !A player part source file
10 Years Ago
scope implementation
10 Years Ago
merge from main
10 Years Ago
merged scope into main
10 Years Ago
protocol++
10 Years Ago
manifest + phrases + loot
10 Years Ago
adjusted hp and cost of new gates and fences
10 Years Ago
- Fixed playship transform assignments
10 Years Ago
- Assigned transforms in PlayerShip scene - Rebuilt prefabs from PlayerShip scene
10 Years Ago
- PrefabLink can specify an override for build order. 0 is default < 0 priority - Prefab rebuilding tool now builds prefabs in order - Player prefab rebuilding/linking/model stuff
10 Years Ago
- Weapon anchor points are now taken from the PlayerShipModels componnent
10 Years Ago
- Weapon fix
10 Years Ago
- Merged player prefab stuff back to main
10 Years Ago
Call UpdateUserData for Steam
10 Years Ago
- Made a new enemy pack without Booze burners for pipes missions
10 Years Ago
Properly computing ambient lighting for "Before/VertexLit Blended"; because unity isn't binding the proper ambient probe for vertex lit
10 Years Ago
set many realtime lights on ww court to baked and rebaked lightmaps
10 Years Ago
Cowboy - backhand_dive + clips
10 Years Ago
Cowboy - forehand dive meta update
10 Years Ago
-little wait action fixes (typo, and wait time being always == MinWaitTime)
10 Years Ago
Fixed remaining transparent surface fog issues affecting mostly global fog on water and particles
10 Years Ago
ocd
10 Years Ago
Transparent surface fog fixes and normal encoding updates; touched all affected shaders
10 Years Ago
Fixed giveall returning when it should have continued
10 Years Ago
Ambient lighting fixes for vertex lit surfaces (e.g. particles, speedtree LQ); touched all affected shaders
10 Years Ago
Compilation warnings
10 Years Ago
Fence protection properties (currently defined per-entity which is a bit meh) Fence prefab updates (projectile passthrough, impact effects)
10 Years Ago
Fixed the tornado of confusion that appears to have occured in the animal footstep folders
10 Years Ago
- Projectile hits of matching alignments are ignored