200,695 Commits over 4,171 Days - 2.00cph!

10 Years Ago
- New lives start with 2 bonus nuts instead of 1
10 Years Ago
- For real.
10 Years Ago
Tightened allwed ground deployment angle of shelves
10 Years Ago
merge from main
10 Years Ago
Got rid of legacy sleeping bag prefab
10 Years Ago
Increased sleeping bag nobuild volume height
10 Years Ago
Merged functionality of RunString/RunStringEx Added game.GetIPAddress Added game.KickID Lua kick reasons can no longer be language strings Home/End keys now work in Windows SRCDS consoles Opening the chatbox while it is invisible/disabled no longer changes player view angles Chatbox entry max char count is now correct (126) TextEntry:OnTextChanged is now called after undo operation
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10 Years Ago
Automated Linux Build #172
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10 Years Ago
Automated OSX Build #172
10 Years Ago
Let game.KickID take SteamID as well as UniqueID in first parameter
10 Years Ago
- Item definitions can now have an effect prefab ref that gets linked to the weapon model
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10 Years Ago
Automated Linux Build #173
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10 Years Ago
Automated OSX Build #173
10 Years Ago
- Added starter booster to starter equipment - Starter equipment items are now excluded from loot selection
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10 Years Ago
Automated Windows Build #173
10 Years Ago
First stage bloom replacement; aiming for temporal and spatial stability
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10 Years Ago
Automated Linux DS Build #173
10 Years Ago
I'm feeling lucky: GamePhysics.CheckOBB now uses Unity's new Physics.CheckBox
10 Years Ago
Foundation deploy volume update for RUST-457
10 Years Ago
- Dropped weapons now have an effect - Rebuilt player prefabs
10 Years Ago
Added character locks
10 Years Ago
dungeons modular chainlink fences models and LODs
10 Years Ago
backup
10 Years Ago
RustBuilder uses 5.3.2p1
10 Years Ago
Moved everything around a lot Boar obj
10 Years Ago
Finished standard-specular; second stage
10 Years Ago
Chainlink fences ready to place prefabs Powerplant dressing update
10 Years Ago
- Booster WIP stuff and playership scene rebuild
10 Years Ago
- Ability and powerup booster effects now activate
10 Years Ago
Implemented mac10
10 Years Ago
who nose?
10 Years Ago
whoops, this was meant to be the last checkin
10 Years Ago
Cowboy - smash WIP
10 Years Ago
Tweaked mouth PSD and material Added Intelligence stat
10 Years Ago
Fixed deferred path to support deferred materials Finished standard metallic and skin (spec)
10 Years Ago
forgot dependency
10 Years Ago
animals have movement anims at 2meters per second so fits with generic movement controller update human item materials updated mammoth colour on animal colour atlas fast walk for mammoth(its rubbish)
10 Years Ago
human_mouth fix
10 Years Ago
can see mouth in all beards
10 Years Ago
animals have export script changed, it gets the velocity from a bone called speed and if its above 0 changes the fps so velicity is 2meters per second human male has new nose and materials changed on items to something proper
10 Years Ago
female has eyes and noses from male
10 Years Ago
fixed silencer and other attachments being visible while scoped
10 Years Ago
door cost balance
10 Years Ago
Attempt at fixing glsl eye adaptation shader on 5.3.2p1
10 Years Ago
fixed wall frame having lower health than doors
10 Years Ago
Wall frame building shell protection
10 Years Ago
* Make GMod repo use latest Bootil repo changeset * Updated the DirectX out of date popup to allow the user to try to launch the game anyway * Added "body" and "type" for HTTP() * Added PathFollower:GetAllSegments() * Added CNavArea.GetExtentInfo() * Added "AllSolid" to trace result
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10 Years Ago
Automated Linux Build #174
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10 Years Ago
Automated OSX Build #174
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10 Years Ago
Automated Windows Build #174