202,016 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Added destructable items
8 Years Ago
crafting now happens immediately
8 Years Ago
Switched sort order Updated controls
8 Years Ago
Removed debug junk
8 Years Ago
backup work island-02
8 Years Ago
island-01 central mountain rework
8 Years Ago
rock/cliffs art backup
8 Years Ago
Steam vdf signing test
8 Years Ago
Added cheat for inventory
8 Years Ago
Added 3 additional ice lake variants
8 Years Ago
Ice lake prefab tweaks
8 Years Ago
first wip
8 Years Ago
Fixed screen-space subsurface scattering and deferred mesh decals in edit mode / scene view
8 Years Ago
adding back move stat on the unit panel updating icon font
8 Years Ago
bonefollower cycles after positionlerp
8 Years Ago
use maxvel from parent if applicable
8 Years Ago
Fixed deferred mesh decal material rep sometimes not updating in edit mode
8 Years Ago
sabertooth
8 Years Ago
let's not have snow in the tutorial
8 Years Ago
Trigger event wrapper cleanup
8 Years Ago
Tutorial reset cleanup
8 Years Ago
fixed retarded code resulting in Twats hating everything.
8 Years Ago
Cherry picked 23038 and 23041
8 Years Ago
Merge from main
8 Years Ago
Refactored desire save/load to be more good, less bad.
8 Years Ago
gbuffer packing foliage subsurface color
8 Years Ago
TraitsConfig renamed to PersonalityConfig. Entities can now be excluded from opinions in config.
8 Years Ago
Fixed server compile error
8 Years Ago
First pass on merging from Rust (23033)
8 Years Ago
Prerequisites and Plugins
8 Years Ago
Fixed, generated and built Plugins
8 Years Ago
Reordering third party assets to prevent duplicates.
8 Years Ago
Fixed a few things missed in the original merge. Added references of engine prefabs postfixed with RUST (camera, etc). Untagged RUST specific Main Camera (that it's not seen as main camera).
8 Years Ago
Some shader updates
8 Years Ago
Updated missing components on Main Camera
8 Years Ago
A couple more camera related things Code generation
8 Years Ago
Undergrowth & nature stuff wip
8 Years Ago
Fixed some errors appearing when building manifest
8 Years Ago
Some null-checks to pass new mining stuff (yeah, we'll probably remove it?) Null testing staged resource entry is probably due to data we need to set up (but NRE tested for now to get the game running) Game running
8 Years Ago
Nature stuff prefabs Cleanup
8 Years Ago
Clover clutter
8 Years Ago
Fern prefabs & LODs, cleanup etc.
8 Years Ago
Test fixing some stuff
8 Years Ago
Weeds. Cleanup.
8 Years Ago
Various WIP
8 Years Ago
Missing file.
8 Years Ago
Various
8 Years Ago
Backup
8 Years Ago
Ice lake scene tweaks Water culling volumes Spawning fixes
8 Years Ago
ValidActionsAvailable now takes a teamID to check. AI no longer sits and waits until the end of their turn when they have more command points available than actions