202,016 Commits over 4,171 Days - 2.02cph!
crafting now happens immediately
Switched sort order
Updated controls
island-01 central mountain rework
Added cheat for inventory
Added 3 additional ice lake variants
Fixed screen-space subsurface scattering and deferred mesh decals in edit mode / scene view
adding back move stat on the unit panel
updating icon font
bonefollower cycles after positionlerp
use maxvel from parent if applicable
Fixed deferred mesh decal material rep sometimes not updating in edit mode
let's not have snow in the tutorial
Trigger event wrapper cleanup
fixed retarded code resulting in Twats hating everything.
Refactored desire save/load to be more good, less bad.
gbuffer packing foliage subsurface color
TraitsConfig renamed to PersonalityConfig.
Entities can now be excluded from opinions in config.
Fixed server compile error
First pass on merging from Rust (23033)
Prerequisites and Plugins
Fixed, generated and built Plugins
Reordering third party assets to prevent duplicates.
Fixed a few things missed in the original merge.
Added references of engine prefabs postfixed with RUST (camera, etc).
Untagged RUST specific Main Camera (that it's not seen as main camera).
Updated missing components on Main Camera
A couple more camera related things
Code generation
Undergrowth & nature stuff wip
Fixed some errors appearing when building manifest
Some null-checks to pass new mining stuff (yeah, we'll probably remove it?)
Null testing staged resource entry is probably due to data we need to set up (but NRE tested for now to get the game running)
Game running
Nature stuff prefabs
Cleanup
Fern prefabs & LODs, cleanup etc.
Ice lake scene tweaks
Water culling volumes
Spawning fixes
ValidActionsAvailable now takes a teamID to check.
AI no longer sits and waits until the end of their turn when they have more command points available than actions