202,016 Commits over 4,171 Days - 2.02cph!
Fixed Convar Component settings on Main Camera
Properly merging the player prefabs fixed the hit and sprint issues
Fixed missing SMAA on player preview.
Some more code fixes (Builds.cs, but still need to build Moss specific EAC)
Fixed ItemStatValue and BuildingBlock.Queue meta guids.
updating rtext mesh pro and UI extentions
fixing all the bug that came with that...
Talent ui now show again.
Updated to latest EAC from Rust (and cleaned out old deprecated EAC stuff).
Renamed Rust.exe to Moss.exe in EAC (we can't build our own version anymore, need an EAC Moss account for that).
SkinnedMeshCollision only logs warning about missing SkinnedMeshCollider once.
Cleaned up performance prefab.
TalentIcon no longer throws the "Animator does not have an AnimatorController" warning on Refresh.
Remove deprecated BugReport from UIScene.
Crafting cost resources again
Equipping items affect your stats again.
Stop flashlight from showing up in item console.
...and now on the proper branch
Experimenting with Character interfaces
Merged the merge to main.
Fixed Island_01 and NoSpawns having out of date/missing navmeshes
Deleted an orphaned(?) navmesh on island_01
Fixed an NRE in GroupPersonalities when a non-human in a group dies
Fixed TakeAllItems mode in TakeFromDispenser actions breaking after dispensing the first item
Ice lakes / extended decor and clutter maps to prevent bushes spawning too close
added a feedback button to global UI that brings up the F7 feedback form
Ice lakes / further clutter spawning fixes
Made snow specular more noisy
EntityViewUtility NRE fix
cliff_collapsed_01 files & prefab
Added collapsed cliffs to levels
Searching for an online game now auto starts an AI match if there's no one else queueing. Added checkbox to menu screen, to disable this, but defaults to ticked,