201,669 Commits over 4,171 Days - 2.01cph!
armored base cost reduced to 20hqm instead of 50+stone+wood
reduced all ammo crafting times to 3s
Added preview image generation to building editor tool
Added DataAsset.Preview image
Added new building UI (WIP)
bases heal themselves if upkeep conditions are met and have not been attacked for 10min
tool cupboard only accepts resources
quarry types specialized to different resources (hqm/sulfur/stone+metal)
Culling world toggle NRE checks
New weapons, new footsteps
Secondary cupboards decay if there is more than one cupboard on a building
mining quarry fixes
skin approval
Added persistance version
BP WHIP
DataAsset.OnEnable no longer virtual, added OnGameStart virtual method called by OnEnable when the application is playing
OnGameStart uses RuntimeInitializeOnLoadMethod instead
Oil refinery sound ref fix
Added convar to control game starting, tweaks.
Fixed upkeep resource numbers being shown incorrectly when reconnecting
Added prototype level with hand in volume on moving platform
More DataAsset warmup stuff
Fixed a bunch of missing images from icon component changes
Removed building and crafting screens from the tabbed mega-modal thing
Fixed TimeManager.ProgressTime not being set to true in some cases upon leaving the map view
Renamed culling.world to culling.env, unsaved for now
career mode teams are now created with only 8 different starting units, others can be bought at the market.
Preview images for all buildings
Removed Gatherer role and all references
Added Stonecutter and Potter roles
UICareerRoot now listens to new market units available event and enables the new notification icon on the market tab
Fixed tooltips on map showing incorrect top label text
Updated Facepunch plugins, unity bits
Potential culling fix #1
Added occludee show bounds to lodcomp for targetted debug (editor only)
wallet tab, wallet button, wallet notification icon, wallet prefabs - ui/code.
reversed order of wallet transactions so new ones appear at the top of the list.
colour coded income/expense transaction values green/red.
market tab button notification icon doesn't appear if you're already in the market tab when the market changes.
Can close build panel by clicking on build button again
Fixed unlocks not unlocking for building placement if the building was placed in one session and finished being built in another session
destroyed units now also gain fame after a match, but less than surviving units.
fame bar anim tweak.
Added world layer to camera occlusion highlighting
Scene 2 prefab (static oil refinery sound fix)
Logging some stuff to find error
Objectives widget now shows the requirements for the next 2 unlocks as objectives
Implemented in a kinda hacky way, I make a fake Objective based on the unlock definition (can be disabled by toggling off showUnlocks on the objective widget)