201,668 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Fixed woodcutter role not being unlockable Distance considering pathfinding check range exposed via global AI config, reduced and made human only Distance consideration is used only by humans
8 Years Ago
Tribe tracker portraits remain clickable after a unit dies
8 Years Ago
Skip portrait render requests for dead units
8 Years Ago
mac unity useprefs ignore
8 Years Ago
started refactoring some charge code out to be reusable for any kind of knockback/push/charge attack
8 Years Ago
Backup
8 Years Ago
Backup
8 Years Ago
Backup
8 Years Ago
Updated language files
8 Years Ago
grabber psd source
8 Years Ago
First try preventing animals walking through closed doors at monuments.
8 Years Ago
Backup
8 Years Ago
Fixed tutorial widget not loading properly
8 Years Ago
target filters inside conditions and considerations should now show up in the AI debugger
8 Years Ago
null check current snapshot when changing game state in audio manager
8 Years Ago
Cooking (and basket making) now unlock upon building a crafting table. Rock is no longer a tool
8 Years Ago
(hopefully) fixed Senses not updating the lists of structs properly resulting in Knowledge containing very old distance data
8 Years Ago
Crafting for self and for tribe are now separate Goals Tidied up Senses lists
8 Years Ago
Scene
8 Years Ago
Role on click should always work if no other interaction was found
8 Years Ago
Posessions boilerplate
8 Years Ago
A tribe member being attacked now triggers the correct activity which pauses the game (restricted it to only fire when the unit is at full health to prevent spam)
8 Years Ago
Roles install AI modules Added Woodcutter module
8 Years Ago
Added a debug mode that spawns straight into the zombie game and allows for having only one player
8 Years Ago
Added a prison island to testmap_smaller
8 Years Ago
Can toggle build menu with B key
8 Years Ago
Moved basket crafting from role equipment to its own AI. People should now only make baskets when there's food to be gathered.
8 Years Ago
moved cooking AI to module
8 Years Ago
Fixed "Animator is not playing an AnimatorController" warnings that were causes by making calls to the animator before it had had time to initialize.
8 Years Ago
Fix another map object call to animator before it was initialized
8 Years Ago
Added a Go Home method to GameCamera Triggers via H key, has an exposed method on GameCamera to get hooked up to UI Looks for first building in players group, falls back to unit average position if no buildings are built
8 Years Ago
Added a Chop Trunks into Logs plan to woodcutter module
8 Years Ago
Unsaved changes
8 Years Ago
Fixed NRE in decay panel Fixed sticks coming from a sapling not getting a view prefab data assigned and failing to be picked up (TreeParameters now has a ViewPrefabData that gets assigned to trunk view)
8 Years Ago
AI behaviour work.
8 Years Ago
Merged from main
8 Years Ago
Added FP integration
8 Years Ago
merge from main
8 Years Ago
Action.CraftItem now records who the item was craft for in the activity data it generates Added ActivityData.CraftedFor, and keyword Activity defs can specify a list of conditions and or triggers that will cause related notifications to expire, notifications UI handles evaluation
8 Years Ago
Only log "no building for tool cupboard" with developer >= 1
8 Years Ago
Ported diplomatic events stuff out of Activity and into new DiplomaticEvents static
8 Years Ago
wip career mode serialization. added protobuffer defs for CareerUnit, CareerTeam, Finance, CashTransaction
8 Years Ago
Fixed various diplomatic event/activity data Tuned AO down a bit Activity creation logged, editor prefs exposure
8 Years Ago
More work on AI behaviour.
8 Years Ago
Fixed Activity notifications not working properly
8 Years Ago
Logging
8 Years Ago
Activity tweaks
8 Years Ago
Possessions component initial implementation
8 Years Ago
More reliable method of prioritising target item (needs cleanup), items not in line of sight can't be selected
8 Years Ago
Fixed failure notifications for possessions