201,593 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Added Wait For Tree To Fall Action. Woodcutters will now process trunks to logs even if there is no stockpile. Fixed multi unit commands not assigning roles and thus not working properly.
8 Years Ago
more squad editor rework
8 Years Ago
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8 Years Ago
▄▊▄'▉ ▌▍▉▄▉▌▅▇ ▅▆▊▌▌ █▉▇▉▍▋ ▌▆▌▌▆▇▇ ▅▊ ▆▇▄▄▄▉▌█ ▍▉▇▇▋ ▋▅▉▊ █▍ ▅▌▆█
8 Years Ago
update render portrait to render mask added ui portrait and unit mask render shader added portrait masks added more kit color added wip portrait material
8 Years Ago
Game mode stuff
8 Years Ago
putting back hp text on mini unit frame
8 Years Ago
Don't show human specific description on non human units
8 Years Ago
Numerous UI layout fuckery Game UI has two views, buttons to switch between (play/build)
8 Years Ago
Save
8 Years Ago
dead animals now show death string. improved death string generation.
8 Years Ago
More UI
8 Years Ago
EAC SDK update
8 Years Ago
Building placement tweaks
8 Years Ago
UnitPathWidget uses LateUpdate for positioning of path guides and icons
8 Years Ago
default game mode starts with 4 tribe members
8 Years Ago
Fixed hinged doors occludees
8 Years Ago
PlayerProgressionWidget only activates itself when GameUI is in the "Play" view
8 Years Ago
building module now has food need penalty so people don't starve to death while building
8 Years Ago
Fixed wood shutters, fence gate and high external walls occludees
8 Years Ago
Tribe member count + button to open tribe window added to tracker widget
8 Years Ago
Save
8 Years Ago
Move some client-only stuff out the the base player prefab. Spawn it only on client
8 Years Ago
8 Years Ago
AI modules can specify which Unit ages they are valid for via flags field
8 Years Ago
AIModuleSettingsEditor updated
8 Years Ago
Defaulted all modules to all ages
8 Years Ago
Might have fixed activity pop up closing immediately after opening
8 Years Ago
fixed scientist loot drops scientists have different colored hazmat suit
8 Years Ago
increased scientist loot
8 Years Ago
Added cohesion events
8 Years Ago
Fixed potential NRE in TribeTrackerWidget when playing in editor scene with no tribe spawned
8 Years Ago
Fixed cohesion events not checking for matching activity types in Group.OnMemberActivityGenerated callback
8 Years Ago
Random world stuff
8 Years Ago
Cleanup
8 Years Ago
More world stuff.
8 Years Ago
Fix melee weapons not doing their hit FX on proxies. Proxy clients now calculate the hits to show the FX, like how proxy guns still shoot harmless bullets.
8 Years Ago
re-enabled global ui
8 Years Ago
Null check
8 Years Ago
Cleaned NetworkLevel loading interface
8 Years Ago
new prefab for career mode squad editor unit button. correct unit button now instantiated depending on game mode.
8 Years Ago
update portrait shader fix unit shader
8 Years Ago
disabled battle mode gameobject
8 Years Ago
adding fast forward button to intro/outro match ui anim
8 Years Ago
fixing panel ui error in main scene
8 Years Ago
removed some uneccessary code from UIScrollListConfig to make it easier to support career mode view
8 Years Ago
RPC
8 Years Ago
Added dual layer skin shader for testing
8 Years Ago
squad editor unit list grid layout handled per-mode
8 Years Ago
staging2