193,034 Commits over 4,049 Days - 1.99cph!

11 Years Ago
Minor language setting tweak, probably changes nothing but whatever
11 Years Ago
Updated view & world model rock prefabs & materials
11 Years Ago
Windows Build
11 Years Ago
Include cpp files!
11 Years Ago
Windows Build
11 Years Ago
Windows Build
11 Years Ago
Windows Build
bot
11 Years Ago
RustNative Linux Build
11 Years Ago
Adding RustNative libraries
11 Years Ago
Texture palette for land animals
11 Years Ago
updated rock VM textures.
11 Years Ago
Exposed Vector2f binary operators.
11 Years Ago
Exposed Vector2f binary operators.
11 Years Ago
Commiting so that I can update
11 Years Ago
Ensured Animation.Frame will never be less than 0.
11 Years Ago
Ensured Animation.Frame will never be less than 0.
11 Years Ago
Added color multiplier to the WaterUpdate script. Cleaned up prefabs and scenes a bit. Added Shark assets.
11 Years Ago
Windows Build
11 Years Ago
Replaced Vector2f.Magnitude() references with Vector2f.Length.
11 Years Ago
Replaced Vector2f.Magnitude() references with Vector2f.Length.
11 Years Ago
Change to .cpp - so it compiles as cpp.
11 Years Ago
Windows Build
11 Years Ago
Another fudge
11 Years Ago
Windows Build
11 Years Ago
Fudging this file to diagnose compile error
11 Years Ago
Fixed line drawing using degrees when radians are expected.
11 Years Ago
Fixed line drawing using degrees when radians are expected.
11 Years Ago
Windows Build
11 Years Ago
Windows Build
11 Years Ago
Windows build files
11 Years Ago
[ultimate_soldier] movement and some aiming
11 Years Ago
[ultimate_soldier] movement and some aiming
11 Years Ago
Added build and commit scripts for Linux and OS X
11 Years Ago
Changed SimplexNoise to RustNative to be used for all future native code
11 Years Ago
Windows Build
bot
11 Years Ago
OSX Build
11 Years Ago
Added Tools/Check Animations Fixed null state transitions in animation files (fixes a u5b4 crash) http://files.facepunch.com/garry/2014/September/19/1411118438.png
11 Years Ago
Added SimplexNoise native library
11 Years Ago
SteamNative OS X bundle cleanup
11 Years Ago
added NumFrames getter to Animation
11 Years Ago
added NumFrames getter to Animation
11 Years Ago
made Animation _progress a public property
11 Years Ago
made Animation _progress a public property
11 Years Ago
added Magnitude method to Vector2f
11 Years Ago
added Magnitude method to Vector2f
11 Years Ago
implemented a set for Animation.Frame
11 Years Ago
implemented a set for Animation.Frame
11 Years Ago
Testleveltrees.unity
11 Years Ago
Small file fix.
11 Years Ago
3 speedtree forest types. Right now they have a bunch of redundant mats (one set for each minor tree variant) that we can collapse together later.