201,578 Commits over 4,171 Days - 2.01cph!
nospawns setup for building debug
Fixed NRE when killed without HitInfo
Remove and destroy cooking carcass when it is cooked and depleted
Fixed Blackboard.ParametersId returning wrong value
Feedback fixes, warnings when it goes wrong
Fixed shopping cart link not working
Nuked various consumable effects, as stat changes are defined on the item.Consumable component
Meat gives mad nutrition
delete fire from building editor scene
Fixed debug build on staging app
renamed a thing in Possessions
Machine processes wrapper can now specify objects to show when active
Added ViewTransformSelectAttribute/TransformSelectDrawer
Fixed some keywords on eating related AI
rebuilt haircap 2 with morphs and skinned and got working seamlessly with male head, works with non tssaa
Fixed ViewTransformSelectDrawer not refreshing per property
Added CraftItemSettingsEditor to expose stat manipulators nicely
Report/Feedback fix (fingers crossed)
building blocked zone around crash site halved
autoturrets lose health when picked up
Fixed scientist burst shooting.
Remove a bunch of redundant "check ai unlock" params
Made tanning rack building deposit interaction non-positional
fireball arrows slow movement
PlayerController.CanTick checks active GameUI view == play
Removed Builder Role and set up AI accordingly.
Made people more likely to want to go hunting.
Modal State should make cursor visible if it was hidden.
Various AI.
Filtering will now ignore anything with a disabled SmartObject.
Removed tribe tracker
GameCamera zoom distance increased to 400 (from 70)
Ported overview map screen to a new overlayed widget that activates based on camera distance
Moved building widget back to play view (no gameUI View switching enabled right now)
Contextual ability stuff for units in PlayerController (default to assign hunter role on any animal not currently attacking, otherwise just attack)
Various UI
Exposed Max Quantity of dispensable wrapper.
Max Quantity can no longer be less than Starting Quantity.
Disabled some overview map stuff
Refactoring network classes to not use Awake/Start/OnApplicationQuit/Update now that they're IBootstrap ScriptableObjects and those no longer get called
Hopefully fixed building UI
Bootstrap scene gone. New system essentially working