201,578 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Camera settings
8 Years Ago
Camera
8 Years Ago
Separate client/server now working correctly. If you're Client, you can start on the new blank Init scene
8 Years Ago
Unselected units now get a grey highlight when they are occluded by objects, regular green highlight is applied if the unit is selected
8 Years Ago
Added an extra frame between creating a clone for portraits and taking the portrait, seems to help with the portrait issues
8 Years Ago
more color/ui update
8 Years Ago
Fix NRE when right clicking a building under construction
8 Years Ago
more UI tweak
8 Years Ago
water_well_d scene detail pass
8 Years Ago
meat rack, unlocked with stockpiles
8 Years Ago
potential fix for report cheat web browser opening when typing in chat
8 Years Ago
Better client side lower limit for physics.steps and physics.minsteps
8 Years Ago
Whoops, physics.minsteps fix
8 Years Ago
ap name change
8 Years Ago
Various UI bits
8 Years Ago
NPC stuff
8 Years Ago
Attempt at Scientist LOS fix.
8 Years Ago
Converted some scriptableobject stuff to monobehaviour
8 Years Ago
Fixed default unit target command
8 Years Ago
meat rack preview
8 Years Ago
Fix for Petur
8 Years Ago
Camera tweaks
8 Years Ago
Updated camera profiler
8 Years Ago
Stockpiles can optionally use attachment points like ItemContainer
8 Years Ago
water_well_d scene fixes / quasi final state
8 Years Ago
UnitView alignment stuff gated by flags WIP stockpile support for all entity types Conditions.CanDepositItemToStockpile now CanDepositToStockpile, exposes blackboard key for relevant mode Hunter AI for adding corpses to meat racks
8 Years Ago
Entity filtering can specify UnitAttachments as source for units and items
8 Years Ago
Fixed MeatRack having wrong interaction Stockpile interaction command generator supports attached units Disabled interior camera transition system until we make it not-shit
8 Years Ago
Removed close button and zoom meter from overlap map widget
8 Years Ago
Map shit
8 Years Ago
Fixed info widget role icon not showing
8 Years Ago
more color stuff, some code cleanup temporary assigning kit 0 and 1 after the kit database creation to avoid weird stuff in the sauqd edtor and so on
8 Years Ago
More NPC work.
8 Years Ago
Prefab pre processing no longer deletes parents of culled game objects (fixes open server side doors on some monuments)
8 Years Ago
Fixed CanDepositToStockpile reading wrong bbkey
8 Years Ago
Actions.DepositEntity no longer fussy about entity type
8 Years Ago
AI tweaks UI tweaks Camera initial distance
8 Years Ago
Fixed some errors with networkgroups
8 Years Ago
Multi-selected units UI Group supplies boilerplate https://i.imgur.com/Zvet0.gif
8 Years Ago
NRE fix
8 Years Ago
Tracker fixes
8 Years Ago
Hold tab for overlay
8 Years Ago
Fixed building placement not un-pausing the game when cancelling placement
8 Years Ago
Added building placement guide UI
8 Years Ago
Disabled tab key roles foldout shit on UnitInfoWidget
8 Years Ago
remove TryGetEntityComponent
8 Years Ago
Group supplies hookups, UI
8 Years Ago
meta
8 Years Ago
PlayerTribe supplies event fix
8 Years Ago
Supplies values fixes