201,576 Commits over 4,171 Days - 2.01cph!

8 Years Ago
NPC event trigger & sound setup WIP
8 Years Ago
Scene file
8 Years Ago
Properly shutdown thirdperson on level shutdown
8 Years Ago
Giant crabs. Arrows don't ignore armor. Manifest.
8 Years Ago
Werewolf animation event triggers
8 Years Ago
Better "Error loading gamemode:" errors that actually describe what's wrong.
8 Years Ago
Animation events for remaining NPCs
8 Years Ago
Various NPC work
8 Years Ago
More NPC stuff Organized files.
8 Years Ago
Cleanup
8 Years Ago
Supplies widget NRE fix
8 Years Ago
Threat At Target's Location moved to Penalty on Graze interaction (should stop herbivores from dying of hunger)
8 Years Ago
Finished lighting the upper prison Prefab LOD stuff
8 Years Ago
Lighting bugs.
8 Years Ago
Various scene stuff.
8 Years Ago
Scene organization
8 Years Ago
Naming
8 Years Ago
Cleaned 2 gigs of obsolete shit
8 Years Ago
Take One Effect interaction actually takes one (and not all). Sleep takes longer to regenerate energy. Sleep AI tweaks. People should now prefer a building they own over an available one.
8 Years Ago
Various
8 Years Ago
Bootstrap work
8 Years Ago
Remove folder
8 Years Ago
Bootstrap
8 Years Ago
Fixed TargetTerritoryConsideration failing if attempting to get the score of a unit and the unit wasn't in the Territory's unit list (now falls back to the position territory check like other entity types) Moved TargetTerritoryConsideration from a consideration to a bonus in some cooking goals to try and make spit usage more common
8 Years Ago
Refactored the singleton classes that I added ages ago to better match the WiseGuys coding style, using virtual methods for subclasses to override and call the base, instead of having the base classes call a separate subclass method.
8 Years Ago
Bootstrap object naming
8 Years Ago
WiseGuysTools scene selection thingee
8 Years Ago
Update build settings
8 Years Ago
#DEFINE fix
8 Years Ago
merge from main
8 Years Ago
Let's spawn a couple of big rocks near the starting area so it doesn't take forever to build the crafting table
8 Years Ago
Added simple collider to wind generator so it can be removed by admins using ent kill
8 Years Ago
Testing something to fix "crash on exit"
8 Years Ago
Don't do anything when calling del without arguments
8 Years Ago
meat rack change ap name
8 Years Ago
turned off hide on deposit
8 Years Ago
Visual polish - bug fixing
8 Years Ago
update Entity.Position in Initialize. added some Influence data. fixed crafting NRE when crafting for self using machine.
8 Years Ago
Possessions now tries to remove find desires for possessions that are no longer required. HasItem now has an overload that doesn't require outing an Item.
8 Years Ago
correct number of branches for basic hut
8 Years Ago
Bare bones
8 Years Ago
EntitySpawner can now create hints. Spawned entities will be assigned to those hints. Units will become aware of hints upon perceiving any entity belonging to that hint. Fixed NRE when trying to move command non humans in editor.
8 Years Ago
Test for "crash on exit"
8 Years Ago
Sqlite Tests Sqlite Libraries
8 Years Ago
Fixed a bunch of UI bugs, cleaned up indicator stuff
8 Years Ago
Fixed a few warnings, fixed switch tolerance
8 Years Ago
Quick hacky corpse.AttachToStockpile method
8 Years Ago
Kicking
8 Years Ago
UI
8 Years Ago
Unit indicator state fix