201,579 Commits over 4,171 Days - 2.01cph!
Improved ai robustness a bit.
Added slight delay between acquiring a target the first time and firing for Scientists.
Force profiling when calling invokes because we keep adding slow shit to it that's not wrapped in profiler samples
changes plasticed flagged up
If scientists are disabled, don't bake monument navmeshes.
Fix some Steam-only stuff that needed renaming
EAC SDK update + PlayerKill reporting
island 01 paint mode to none (to stop splats from getting modified when they shouldnt be)
forgot to tick these in last checkin
correct apple tree resource data
Remaining catacomb prefabs.
combatlog no longer takes count parameter (always prints full combat log)
combatlogsize defaults to 30
AI Fake UserId's are all under 10000000
Fixed AI showing up in cheat report
Fixed suicide showing cheat report button
Fixed geometry gap in military tunnels
Cleaned up EntityManager destruction routine
Increased size of prevent building volumes in military tunnels
Fixed material artifact on hazmat suit
Improved glass on hazmat suit
Various data, hunting scoring fixes
CookCookableItem blackboard fix/warning if it fails
water_well_d mini monument scene backup
add possession requirement regardless of if we have the thing or not
Tweaked human navmesh settings to generate better navmesh.
adding a required possession checks fulfillment
Skins have OnLoaded and OnIconLoaded callbacks
Added OnItemIconChanged event to item icons
Show loading indicator on item icons while they're still loading
Refresh item icons when their skinned icon finished loading
Broken icon import settings are identical to cooking, fire and loading icon import settings
Possessions fulfillment tidy up
Removed unnecessary mipmap refresh from skin texture loading
Added detailed profiling to AsyncTextureLoad
Deer, Goat and Rabbit can no longer be butchered. Either cooked on spit on stick
Hut owner limits fixed to match the number of sleeping positions
EntityEx.SetViewParent error when view is null
Junkpile despawn time is constant (since it was identical on all prefabs anyhow)
Junkpile despawn time is now 30 minutes (from 20 minutes)
water_well_d scene progress backup
Ability.PlaceCraftingOrder is AI only (no longer shows on radial)
Disabled the Human.Idle.Activities module for now (too much dancing, need historical time since last execution as part of DSE scoring)
Berry bush regen and auto dispense
Fixed Jeffreys Hapis hole
Fixed NRE in voice recorder
Eliminated GC alloc from voice recorder