201,562 Commits over 4,171 Days - 2.01cph!
Clean out testing folder. This stuff is the version history if we ever need it again.
Removing testconstruct_map. Keeping testconstruct
More on scientist behaviour.
Restore script that was still used
Fix overhead when waking up a lot of dormant agents.
Cleaning out content folder
added 15 loading menu tips
added no build zone tip
added how to open build options tip
added hammer upgrade tip
Moved non-essential item gathering to a Stockpiling module.
ActiveBehaviourCondition now checks current goal instead of active GPV. This should stop stuff like conversations being able to interrupt important stuff like building.
Apparently the rust DLL uses newtonsoft JSON internally. Bringing it back.
Fixed hair specular and roughness naming
Removing or moving some stuff. Bringing a couple of things back.
Allow exempt scenes from the bootstrap code, so scenes like the BuildingEditor don't try to bootstrap.
More cleanup + bootstrap change merge.
how to use bow tip
how to drink from lakes/river tip
cannot harvest tip
pickle icon
Third person sounds for water bucket, bottle, jug, and bota bag.
New flare sounds
Survey charge fuse sound and deploy sound polish
Medical Syringe sound polish and third person sounds
Third person planner deploy sound
Ambience level tweaks
Lower global voice limit on gunshots (scientist spam gun perf)
NextBot class:
* Added type checking and errors for self ( argument 1 )
* NextBot.GetRangeSquaredTo now actually works the way it's intended to, by returning square range
* Added better type checking and error output to NextBot.GetRange(Squared)To()
Some minor tweaks to Scientist behaviour.
Some switch compile fixes
wip squad editor color kit stuff
Find Unused Assets Window now also shows unused types and how many assets there are of those types.
Logging for NRE in GoalPlanVariant.SetOverride.
changed team counts per league: 8/10/12
merged from main
Added printpos / printrot / printeyes server console commands
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Get_Weapon properly handles non-weapon entities when bSkipNullErrors = false
Some fixes for Goal Momentum.
Potential fix for GoalPlanVariant.SetOverride NRE.
removed fire from giant wooden hut