201,562 Commits over 4,171 Days - 2.01cph!
hopefully actually fixed that NRE in KeywordsUtility.
More Goal Momentum stuff.
Removed Population from Scientist.
multiple career league support wip
Reset GPV in FindBestGoalPlanVariant
Fix for squad editor not clearing squads when switching maps
Fixed mesh decals sometimes losing refl probe
Attempt at fixing sporadic glcore errors via force disabled std shader probe blending
UnitView.ApplyKit is now ApplyKitColours, private and with no bool for sharedMat or Away.
added UnitView.ApplyHomeKit and UnitView.ApplyAwayKit to use instead which call ApplyKitColours
New network interpolation and extrapolation
stripped kit ids from team, gamehost, setup etc
weapon_smg1 works for NPCs
SMG costs reduced
Machette is default blueprint, required WB1
removed wood cost from sleeping bag/sheet metal door
removed paper, note/building plan requires wood
added more loading tips
added voice chat tip
phrases
Planters soil is a separate renderer
skin approval
fixed bullets causing harvest tips to show
updated planters with new models and fixed darkening of the wood
Cleaned up all missing asset references. Some other stuff too
Removed stylized nature pack as we were only using a single tiny rock from it. Moved the rock out.
Pine trees snow biome variants
More cleaning up warnings
Merge in project cleanup branch
Berry bushes no longer auto-dispense
Campfire added as addon to giant hunt
Fixed ActiveBehaviourCondition not respecting GoalPlanVariant.IsActive