201,553 Commits over 4,171 Days - 2.01cph!
GitSync:
* string.Comma imporvement
* Made NeedsDepthPass work for addons
* Added env_fire and npc_fisherman translations for killfeed
Let's null Current Goal if its Module fails.
ActiveBehaviourCondition doesn't check IsActive on the GPV for Goal and Module
don't null Current Goal if we have an active GPV
Fixed calling SetAllowWeaponsInVehicle( false ) in PlayerLeaveVehicle hook breaking weapon selection
Fixes roles icon on overlay markers
Fixed radial indicator not following its target
Fixed UnitIndicator progress balls lingering
Added back the timeout for Possessions.
Timeout is refreshed when a new GPV is set with the same Goal as when the itme was picked up.
Dispensables can be marked as infinite
Changed volume of music, made music pause on level finish and reset on level start
fix for LOS mesh being too low
DECLARE_ACTTABLES & IMPLEMENT_ACTTABLES
Fixed Corpse.IsBeingCooked being set to true when added to a stockpile
Fixed corpse decay being calculated when being cooked
Fixed cooked and depleted corpses not being removed from the fire and destroyed (hopefully)
Grazing spots now have limitless effects to dispense
Hunters now also get the Cook AI module, but wont gather items and fill containers
Passing in client info via struct
Event music triggers must be flagged IsGameValid
more multi-league support work, fixed career mode start crash
Scientists check path distance between target and cover points, not just straight-line distance, to find best suited cover points for advancing and flanking.
Reflective normal flip for foliage two-sided lighting
EntityView.Update no longer virtual, BaseEntity.Position returns BaseView.transform.position if possible
Removed unused skin shader variations
Supplies component tracks food categories separately.
Added appropriate considerations.
Nerfed berry bush growth rates
RivalDeath activity no longer creates notifications
Navmesh is rebuilt after building placement
Disabled all navmesh obsctacles in entity views
Updated Unity's navmesh stuff
Testing unitView animator culling mode and gating Update/LateUpdate when out of view
Subtracting leantween shit
Fixed effects not showing tooltips
Added inspect button to selected unit widget