201,439 Commits over 4,171 Days - 2.01cph!

7 Years Ago
art
7 Years Ago
Fix for UnityShadowLibrary.cginc; touched internal-deferredshading shader
7 Years Ago
added CAPromoteDemote action, moves teams between the leagues based on league results, generates new league fixtures for the next season using the updated league teams.
7 Years Ago
reset team league stats (wins/played etc) when generating new seasons
7 Years Ago
Spicebush tweaks / roughness map / prefab settings
7 Years Ago
refactored some more stuff to support league season restarts can now play seamlessly between seasons/promotions/demotions and endlessly
7 Years Ago
update WIP logo editor stuff
7 Years Ago
Updated mac build target
7 Years Ago
Collision masking for twin entities.
7 Years Ago
update career UI tab buttons
7 Years Ago
Add some test mods to player inventory on career creation Added Mods.RemoveAll() Added CareerUIUtils.GetModSlotColor(CareerUnitMod mod) Started making UIMod base clase work to show mod type colour
7 Years Ago
mesh.UserData
7 Years Ago
terrain blend maps
7 Years Ago
Scene2Prefabs monuments
7 Years Ago
fill unit mod slots with a few random mods (not shown in UI yet) some career tweaks
7 Years Ago
More fixes
7 Years Ago
Reworked GroupProgression events. UI now correctly shows remaining requirements for the current level of progression. Building placement now resumes the game upon finishing.
7 Years Ago
Helditem spawn fix
7 Years Ago
wip AI improvements
7 Years Ago
Changed remaining core shaders to roughness Core/generic now matches core/generic (SRM) Added occlusion (A) to SRM packed map, optional
7 Years Ago
Fixed minor issue that caused incorrect star positions relative to the sun and moon
7 Years Ago
Added face culling option to core/generic
7 Years Ago
Added activity for going up and down tiers and also for meeting and failing requirements. Cohesion events based on these activities. Supplies now only counts completed buildings for housing.
7 Years Ago
UI bits
7 Years Ago
more ai
7 Years Ago
UI bits again
7 Years Ago
Tiers data, editor fixes
7 Years Ago
Fixed 275 compiler warnings
7 Years Ago
rough wip getting AI to move out of tilefall tiles
7 Years Ago
Buncha more NPC stuff. Manifest.
7 Years Ago
Landmark stuff
7 Years Ago
Bundle splits (added a third texture bundle)
7 Years Ago
Updated bundle split tool
7 Years Ago
Treat warnings as errors - let's see how this goes
7 Years Ago
Various fixes.
7 Years Ago
Compile fix
7 Years Ago
Compile fix
7 Years Ago
Compile fix
7 Years Ago
Compile fix
7 Years Ago
Minor refactoring
7 Years Ago
NPC setup & sound files.
7 Years Ago
IMesh:BuildFromTriangles can do userdata too
7 Years Ago
Stockpile material anim reworked to support multiple meshes for various entity types
7 Years Ago
Basic shield bash implementation
7 Years Ago
Actions.DropUnit adds the unit to Group.Supplies, if dead and non-human
7 Years Ago
Stockpile supports max amount per entity type
7 Years Ago
Wood & stone stockpile data
7 Years Ago
Removed old stockpiles from unlocks
7 Years Ago
InfluenceAndTerritory.handleUnit ignores dead units
7 Years Ago
gui vignette tests