201,435 Commits over 4,171 Days - 2.01cph!

7 Years Ago
New singleton classes that support two copies of the same singleton on listen servers, one for server and one for client.
7 Years Ago
Singleton edit
7 Years Ago
Reducing the server/client split singleton types to one for simplicity. This should be enough for now at least. In summary: - The old singleton types are fine if you're only going to have one even in listen server mode - If you're going to have one on client and another of the same type on server, use ServerClientSingleton
7 Years Ago
ItemManager and everything that uses it converted to the new ServerClientSingleton. HeldItems not showing up anymore, need to work out why. You can use ItemManagerClient or ItemManagerServer calls if you KNOW method calls will be be server or client origin specifically. If you're not sure which it'll be called from, methods in the base class let you pass an isServer bool.
7 Years Ago
Corpses should now detach from a spit once they have been fully consumed (no more items to dispense)
7 Years Ago
NPC setup.
7 Years Ago
uv tweaks
7 Years Ago
Disabled scenario/map choice
7 Years Ago
Fixed vm torch not hitting centre of screen, tweaks to anims
7 Years Ago
reworked mod slot UI stuff, now works.
7 Years Ago
Renamed ProgressionTier to Necessity. Moved Necessities to a separate component. Any Necessity which has been completed at some point will now remain unlocked. Unlock data tidy up.
7 Years Ago
Fixed problems with helditem spawning
7 Years Ago
Necessities improvements
7 Years Ago
UI bits
7 Years Ago
CareerUnitMod can now have multiple modifiers. Health modifier now modifiers current and max
7 Years Ago
Improved load balanced execution of AI.
7 Years Ago
Added a couple new convars to control the ai execution.
7 Years Ago
Fixed a few more warnings
7 Years Ago
Group Entity Filter improvements. Added adult member count to Group. Necessities can now create Possessions requirements.
7 Years Ago
More terrain blend map work, better technique Anchors fix to power sub stations
7 Years Ago
more
7 Years Ago
Fixed group nessssities component not being enabled on the tribe More UI bits
7 Years Ago
Fixed gun issues stemming from itemcontainer deserialization
7 Years Ago
More UI
7 Years Ago
set composite materials to not use sRGB and tweaked composite textures accordingly, material tweaks, made alpha more solid at distance
7 Years Ago
Unpacked all materials (for now)
7 Years Ago
Cohesion will start to drain after a number of hours if requirements for a currently active necessity aren't met.
7 Years Ago
7 Years Ago
various progression related data
7 Years Ago
Fixed a few materials
7 Years Ago
Ported raids to a game event, cleaned up diplomacy and other related bits Game events no longer require a trigger, have their own ShouldRun method
7 Years Ago
NRE fix
7 Years Ago
Fixed bad game time passed test in AnimalRaid.ShouldRun
7 Years Ago
7 Years Ago
Rolling back 2017.3 changes
7 Years Ago
UI
7 Years Ago
ProjectVersion.txt
7 Years Ago
Reapplied 25502 + 25504
7 Years Ago
Rat scales
7 Years Ago
Meta files
7 Years Ago
NPC work
7 Years Ago
Bundle splits
7 Years Ago
Added file.debug convar
7 Years Ago
Cherry picking 25511
7 Years Ago
removed random human view that was floating around in the main scene
7 Years Ago
fixed GroupEntityFilter NRE
7 Years Ago
Merge from unity_2017.1.3
7 Years Ago
fixed fulfilling necessities in the wrong order causing them to not unlock properly
7 Years Ago
More NPC behaviour.
7 Years Ago
more wip tilefall avoidance AI (will move out of tilefall, won't move in - maybe)