200,817 Commits over 4,171 Days - 2.01cph!
quick implementation of Texture2D caching on access for LogoImage
added LogoImage.ClearCache(), call it at start of career mode load incase you start a new career or something in the same session (or newly generated logos wouldn't be reloaded, it'd grab the old ones)
Re-worked food need tiers
Skill gain every minute when dispensing
Audio sources pull default values from prefabs on returning to pool
Mixer tweaks
Fixed NRE, cleaned up pool management in AudioManager
Tribe cohesion join/leave events now gated by thresholds used for the chance change calculations
mocking up UI for career creation/resume/saves
added facial hair style 2 (need to set up morphs and lods), tweaked dyesets to accommodate
createresume prefabs, layout
Removed Need stat types from the codebase, replaced all scoring with inverse considerations of the corresponding vital. (With the exception of Warmth, which now has its own consideration using the calculation from the simulator)
Considerations now hold a default response curve which can be used by wrappers
Validated a shitload of data
created morphs and lods for facial hair 2 and set up in scene
Fixed warmth consideration returning shite
Specular all the things
Asset cleanup, island1 terrain fix
Delete BasePlayer-StatusEffects (again?)
Recommit player prefab
Fixed some server compile errors
tweak colorkit
fix detail card sorting bug (hopefully)
Allow showing server console in editor again, making it an option in WiseGuysTools. Removed the no-longer-used skipInitialSpawnScreen toggle.
Inventory menu should now default to the inventory set that's equipped when opened
Should also switch the actively equipped set when the set is switched in the UI
Text strings for statuses.
Scene stuff.
Manifest.
My static character lists didn't work on listen servers. :( Changed to a CharacterManager that can have separate Client and Server versions.
Main change here is actually bumping the project .NET version so that I could use ObservableCollection.
Security door files - textures/models/materials
Updated Savas Koth loot tables to include MP5, LR300, Spas, incendiary shotgun ammo, SAR, python