200,289 Commits over 4,140 Days - 2.02cph!
▆▊▅▇▉▊▋▍█▉_▉▄▆▌▆█▉▌▅▇ ▆ / ▊ ▇▇▉▉▋▆
Fixed the tree minigame on beech trees
▆▄ ▋▍▊▍▌▍▆▌▄█ ▌▋▌ ▆▊▊▅▊ ▍▅▄▊ ▇▆ ▍▄ ▄▍▆▌▆▅ ▍█▆ ▉▇▊ (▋▋▌▊ ▇▇▄▆▌ ▉▇▄█▊▍▄)
▅█▇▉▊ ▅▍▍▍▄▊ ▍█▋█▍▌ ▇▄▌▊▊▊ ▍▅▍▆▋▉▇ ▉▇█▅▆▇▉ ▅▍ █▆▅▋█▆▉▇▆▊▆ (▅▅▄▆ ▉█▋█▇ ▋▍▅█▉▉▇ █▇ ▉▄█▋▇▉).
▊▅▊▇▆▇ ██▌▋▌ ▅▋▆▋▇█ ▋▄█▉█▉▉ ▄▇█ ▅▆▉▅ ▄▄ ▅▌▇▋█ ▌▍ █▌▅▇▋▊▄▆ ▉▅ ▄ ▊▆▄▇▆ ▊▄▆▍▍▇▆.
Beech and oak color tweaks / material tweaks
▊▉▆▌▇▉▊█ ▉▍█▉█▅▇▅▉_▉▍▊▆▍▅▌▌▄▊▍ ▋▍█▉▆▄▅ ▆▄▄█▋ ▍▇ ▄ (▄▊▍▇ ▆)
Fixed a few more of the playtest bugs
AI context owns its facts array, not the NPC (makes fact management a little more consistent)
Reworked NPC AI a bit
Settlements have names
Renamed "super charge" stuff in AI to reactionary target/react to etc
wip career balance changes (easier teams)
bug fixes.
IOR prevention on loadout in NPCPlayer.
Refinery lootpanel update
Phrases
cl_showhitboxes
fixed ray traces to scaled hitboxes
prefabs and asset setup for facial hair 04
Added kneeling version of 360 anim to player controller
Added deadzones to anim
Agro improvements (NPCs will defend their settlements when under attack)
Added new PlayerReputation component which deals with karma and faction reputation
Faction system entity for server side faction standings persistence
Factions have default standings with other factions and players
Attacking other players and NPCs affects karma (faction rep todo)
Updated Hapis spawns
Water junkpiles now spawn on Hapis
Faction rep changes
Karma and rep stuff in combat log
manifest, code gen
faction_system prefab fix
reduced water junkpile spawn rate
NPC hits/kills now properly affect karma and rep
fixed player rep standings being cleared on init
hacky attack cooldown karma/rep stuff
Log warning when NPC spawns without any loadout.
fixed missing UI combat line prefab for karma/rep changes
fixed combat logs not properly saving new values
fixed player reputation first hit cooldown getting reset incorrectly
another rep first hit fix
merge into main
360 look in rowboats
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
offshore tweaks for better junkpile spawns
fix for ch47sci killing actual players not just NPCs when leaving map (rare admin edge case)
nothing important (merge into main)
faction ranges, rep rewards exposed to data
Disabled player model pooling by default
Network++
Broken rain mats.
Loot improvs.
Refactored Builder component to hook into the Agent's Desired Target instead of having its own target tracking.
Added Condition to check if something is registered to the Desired Target in any way.
Woodcutting AI only stockpiles things that aren't registered.
Navigation logs gated by navigation logging bool.
Fixed server use distance regressions