200,288 Commits over 4,140 Days - 2.02cph!
Fix ADS not working when not running but with sprint still on.
merge from main/mix-finalization
Town guards & animations/controller.
Manifest.
Scene
Guard sound triggers & controller tweaks.
Actual scene.
Missing file.
Stopped zombies being able to loot. Made interaction options for character types a little more nuanced.
Added game mode option to not drop loot on death.
water junkpiles
LOS checks now include vehicle_movement
missing icons
Setting character type interaction levels
rebuilt sound lengths
protocol++
Temperate and Arid day LUTs less saturated
Camera Eye Adaptation effect is weaker
dynamic grass and grass terrain splat brightness alignment
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took some shine out of dark variant materials and removed backup materials from main
NPC AI settings and AI load balancing stuff.
fix career week title
tweak logo
fixed a bunch more bugs with exiting tutorial and then doing other stuff/restarting tutorial.
auto play AI duriung matchmaking now set to disabled by default
Cancel match making when starting tutorial
Caves - Cave spike pit only does damage when moving. Player does not take damage on entry anymore.
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Don't give capture points when player is dead or disconnected!
Better version of the previous
exposed some career stuff in UIPlayerPanel.cs
quick code/formatting clean up of UIPlayerPanel while I'm here
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Fixed EntityManager not actually ticking any entities
version++ squads++ options++
generic glass texture tweak
Attempt to fix unresponsive movement in NPC.
Fixed bug where quitting a game mode with score UI and joining one without score UI would leave the score showing from the previous mode.
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