239,788 Commits over 3,837 Days - 2.60cph!
Fix NRE when trying to access Game.Overlay stuff without a modal system
ui: Add button to settings menu to open binds overlay
player update. cassette recorder holdtype updated with latest idle pose and cassette entity updated so the player holds it correctly.
When cloning a GameObject, inherit name (unique) from source
Don't prompt scene saving for editor sessions that are GameEditorSession
merge from vendor_ui_fixes
Sync tags between sceneobject and its aoproxy object if it has one, fixes sbox-issues/issues/4944
player update. boombox animation set exported/set up in unity
Updated prefabs, removed placeholder models
Fixed compile error (my bad)
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
re-write header in flex, tile changes
updated pivots on electrical boxes for puzzles
updated prefabs used in monuments to reflect pivot changes
merge from vendor_ui_fixes
merge from swap_overlay_invalidslot_fix
merge from workshoplightfix
merge from AutoTurretQueueFix
Leaderboard backup, run #9916
Merge from tutorial_island
Possibly fixed respawn help text staying active too long
Unity upgrade
Reset flex transition state sooner so it shouldn't interfere with other scripts
Handle min/max size in flex text, fixes weird layout issues on text when the size is clamped
Cleanup ds_store files
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Rework tutorial item allowance enums to allow a separate step for unlocking the hammer
Fixes being able to craft the hammer before the specific tutorial step which allowed some sequence breaking
Cluster handlers are now removed on close of marketplace dialog
Fixed null entry removal in ProcessInterferenceQueue not working, meaning null entries got stuck in the list.
Disable Help menu option in main menu, unfinished/might not get finished
Merge from tutorial_island
Fixed MissionObejctive typo preventing obejctives from completing
Merge from tutorial_island
Build compile fix (hopefully!)
Catch MissionObjective.IsStarted NRE's
Merge from tutorial_island
more artdev updates
Made block_layout less segmented, better grouped per chunk
moved full block_layout map into art dev stage so I can focus on lookdev
made plaster_j1 render backfaces so I can make torn wallpaper segments
Fixed incorrect island spacing parameters, fixes tutorial islands spawning too close to each other
FIxed island positions not recyling
Merge store-ui -> main. SkinViewer work is now complete (don't laugh at the inevitable further skinviewer commits pls).
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Fixed lumberjack suit skin looking small in the viewer
SkinViewerTest now shows image border
Fix typo in conversation_stage03
button now disables all light sources for pitch black darkness