251,980 Commits over 3,959 Days - 2.65cph!

7 Months Ago
Road categories now available on networked worlds
7 Months Ago
Better placed server/client variable locations
7 Months Ago
phrases
7 Months Ago
storage warehouse material tweaks
7 Months Ago
WIP minor changes WIP
7 Months Ago
Wallpaper reskinnable using the spraycan
7 Months Ago
divesite scene cleanup
7 Months Ago
Fixed material inspector errors when using packed mask blend shader
7 Months Ago
Progress backup
7 Months Ago
Added renderer batch component to binbag prefabs
7 Months Ago
adjusted spawn position for play mode to work
7 Months Ago
Jungle ruins initial scene setup for terrain, monument data and basic whitebox
7 Months Ago
Add Json.ToNode overload with expected type * We're deserializing with an expected type already * We can start phasing out JsonConverterFactorys, just use JsonConverter<T>s * Can actually use [JsonDerivedType] etc Let anyone serialize / deserialize System.Type * We already had this in Facepunch.ActionGraphs, add it to Sandox.Json * Looks up types through TypeLibrary * Works with array types / generic types / nested types * Fixes Facepunch/sbox-issues#5762
7 Months Ago
merge from rotorwash_fixes
7 Months Ago
merge from CyclistHands
7 Months Ago
merge from HoveringBikeSpawns
7 Months Ago
Updated Legacy Wood Log Pile Materials Added Correct Components to create Snow Variations of the Legacy Wood Log Pile
7 Months Ago
player update. repopulated playeranimation.controller with latest jog and crouch movemenat anims
7 Months Ago
merge from hazmat_youtooz_lod_fix
7 Months Ago
merge from SidecarCollision
7 Months Ago
merge from 100574
7 Months Ago
merge from surrender_gesture_warning
7 Months Ago
merge from npc_vending_reset_fix
7 Months Ago
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7 Months Ago
Fix travelling vendor incorrect field defines
7 Months Ago
Merge from main
7 Months Ago
Updated client-side grounded check to match the server-side one in CarPhysics
7 Months Ago
Reload animation shows the correct shell being loaded via events rather than in an update (see UpdateAmmo event on reload and deploy)
7 Months Ago
Fixed missing buildings in radtown HLOD
7 Months Ago
Extended sidecar bike main collider further
7 Months Ago
Merge main -> SidecarCollision
7 Months Ago
Renamed friendly gesture to Surrender Added an optional description field to all gestures Added a warning to the Surrender gesture that it will allow other players to access your inventory (Will require a phrase rebuild for localization)
7 Months Ago
Adjust boogie board downhill force multiplier so it isn't active while on flat ocean
7 Months Ago
Fix npc vending machine sales data getting reset on server restart
7 Months Ago
Shape, Joint, Contact are structs now
7 Months Ago
Remove custom cast callbacks for now, can probably use their casting now
7 Months Ago
IzGeometry -> IzQueryShape
7 Months Ago
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7 Months Ago
IzTOIQuery -> IzTOIResult
7 Months Ago
IzArray -> IzSlowArray
7 Months Ago
IsConcave -> IsMesh
7 Months Ago
Add material list to BVH
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
Fixed seismic sensor vibration level not reset when unpowered
7 Months Ago
Fix AddBoxShape
7 Months Ago
Default world def Setup contact modify and should collide callbacks
7 Months Ago
Create shapes with default shape def