192,970 Commits over 4,049 Days - 1.99cph!

32 Days Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped Restore missing file used exclusively by this beta Fixed missing $bottommaterial material causing massive FPS loss It was trying to load the material every frame while underwater. Also fix potential NPE crash with water textures/materials. Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc) Added mp_weaponrespawn Moved some functionality tied to mp_weaponstay in recent change to a new convar. This is meant to affect HL2DM maps Added `Ignore Solid` for point_spotlight in FGD Updated TTT Fixed unintentional global variable Updated localization files Fixed a crash in trace code that could happen after a changelevel
32 Days Ago
Fixed missing $bottommaterial material causing massive FPS loss It was trying to load the material every frame while underwater. Also fix potential NPE crash with water textures/materials. Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc) Added mp_weaponrespawn Moved some functionality tied to mp_weaponstay in recent change to a new convar. This is meant to affect HL2DM maps Added `Ignore Solid` for point_spotlight in FGD Updated TTT Fixed unintentional global variable Updated localization files Fixed a crash in trace code that could happen after a changelevel
32 Days Ago
enabled mipmaps on horse costume
32 Days Ago
bow_fixes_2 -> main
32 Days Ago
toggle crouch fade on horse costume
32 Days Ago
Fixed bows showing every arrow head on init
32 Days Ago
Added AO and spec textures to Riot Helmet
32 Days Ago
Merge from jungle_update (fix compile error)
32 Days Ago
Fix compile error
32 Days Ago
Merge from jungle_update (croc has more realistic reach when attacking)
32 Days Ago
range_volumes -> main
32 Days Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
32 Days Ago
Bugfix: ServerDemoPlayer - handle player reconnecting multiple times Not 100% sure it's the correct way, but I think it works for now. Tests: played back new staging demo 3 times
32 Days Ago
reduce the alpha on the zone material
32 Days Ago
Merge from creative_alwayson
32 Days Ago
Fixed issues with HBHF sensor visualisation
32 Days Ago
fixed a spot where you could get stuck at satellite dish
32 Days Ago
Updated Construction and Weapon desc based on feedback, also fixed some grammar/typo errors
32 Days Ago
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32 Days Ago
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32 Days Ago
Fixed missing $bottommaterial material causing massive FPS loss It was trying to load the material every frame while underwater. Also fix potential NPE crash with water textures/materials. Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc) Added mp_weaponrespawn Moved some functionality tied to mp_weaponstay in recent change to a new convar. This is meant to affect HL2DM maps Added `Ignore Solid` for point_spotlight in FGD Updated TTT Fixed unintentional global variable Updated localization files Fixed a crash in trace code that could happen after a changelevel
32 Days Ago
Added support for tesla coil
32 Days Ago
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32 Days Ago
Change fogmachine and snow machine checks to work the same as everything else
32 Days Ago
Added support for igniter
32 Days Ago
Added HBHF sensor range visualisation
32 Days Ago
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32 Days Ago
Tests: replace Assert.AreEqual with Assert.IsTrue - Brings TickIntrpolatorCache test from 30s+ down to 6s Turns out AreEqual is slow and inflates the test times by quite a bit. Tests: ran unit test
32 Days Ago
Plugged existing AO texture into all variants of Snow Jacket
32 Days Ago
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32 Days Ago
Double Barrel Shotgun - Added Sights material to the skinnable list, making it avaliabe for creators. Also increased Sights textures resolution from 256 to 512.
32 Days Ago
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32 Days Ago
Updated TV collision and fixed emissive materials
32 Days Ago
Optim: TickInterpolatorCache reduce number of segments being copied when growing Unit test is still slow, need to dig a bit more Tests: ran unit tests
32 Days Ago
Added new baked AO to all variants of vagabond jacket
32 Days Ago
Updated First Aid Cabinet Collider Updated Wall Mounted Coat Hanger Collider
32 Days Ago
Added pump arm to sprayer entity, removed it from backpack model
32 Days Ago
Add a menu option to turn on/off drawing range volumes
32 Days Ago
- Fix croc attacks reaching too far - Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact - Remove distance cache, adds complexity and bug potential for too minor of a perf gain - Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable
32 Days Ago
Merge: from parallel_validatemove - more debug to track down null baseplayer Tests: local editor SERVER+CLIENT session
32 Days Ago
merge from softcore_update
32 Days Ago
merge from softcore_update/deployable_corpse
32 Days Ago
workshop objs wip
32 Days Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
32 Days Ago
temportat DBS rebuild commit
32 Days Ago
Coffin corpse changes
32 Days Ago
Clean: fixing whitespace issues after auto-merge Tests: none, trivial changes
32 Days Ago
Merge: from main Tests: none, no conflicts
32 Days Ago
Condenser tank Collision update
32 Days Ago
Debug: sprinkling additional validation checks in ServerUpdateParallel Trying to narrow down at which point this null sneaks in Tests: none, trivial change