userBill Bcancel

13,135 Commits over 2,800 Days - 0.20cph!

1 Year Ago
Merge Main -> Caboose
1 Year Ago
Merge TrainWorkContinued -> Main
1 Year Ago
Trains now check for available space BEFORE spawning, and try a new position if needed
1 Year Ago
Updated wagon gibs to the new wagon colours
1 Year Ago
Fixed up gibs for WagonA/WagonB/WagonC
1 Year Ago
Fixed missing car icon
1 Year Ago
Added death screen names and icons for modular car deaths, and for snowmobile deaths
1 Year Ago
Added missing train entity in death screen list
1 Year Ago
- Added death screen icons and names for all the new train components. - Fixed a couple of bugs with train wagon gibs.
1 Year Ago
Another small fix
1 Year Ago
OnPostFill virtual method fix
1 Year Ago
Spawn some extra train engines if there aren't enough to fill all sidings
1 Year Ago
Spawn one train engine at every siding before moving on to spawning the rest of them randomly. At low spawn populations, there may still not be enough engines to have one per siding
1 Year Ago
Merge Main -> TrainWorkContinued
1 Year Ago
F1 grenade meta fix
1 Year Ago
Merge TrainWorkContinued -> Main (general bug fixes)
1 Year Ago
Code review: Added divide-by-zero check.
1 Year Ago
Code review: Save GC with orePlaneRenderers.
1 Year Ago
Merge Main -> TrainWorkContinued
1 Year Ago
Disable the ore plane gameobjects when the transform scale is at zero (less efficient than disabling just the renderers, but since there are multiple LODs this keeps it simple)
1 Year Ago
Merge MoreTrainFixes -> TrainWorkContinued
1 Year Ago
Added traincar.decayminutes and traincarunloadable.decayminutesafterunload convars for decay times
1 Year Ago
Fixed not being able to enter the locomotive's rear door on upward inclines
1 Year Ago
Fixed wagon unload animation not ending if the wagon moved away from the vacuum while being unloaded
1 Year Ago
Additional null check in SpaceIsClear. Fixes NRE when a train spawns inside a collider which isn't an entity
1 Year Ago
Improved wagons flying away too fast when uncoupled, or after collisions
1 Year Ago
Fixed two situations where train cars would end up with the reverse of the speed they should have after coupling or uncoupling
1 Year Ago
Test map update for testing coupling/uncoupling forces
1 Year Ago
Fixed NRE spam if a train car was uncoupled while the last car in a moving train was passing under the unloader
1 Year Ago
If the current train car is unloadable, but not quite lined up right, and if it'd need to move in the specified shunt direction to be lined up, then line up the current traincar instead of moving right over to the next one
1 Year Ago
Merge WagonDecayChange -> Main
1 Year Ago
Reset decay time after unloading happens
1 Year Ago
Remove unused line
1 Year Ago
DON'T do the faster decay on the loot wagon
1 Year Ago
Extra debugging
1 Year Ago
Remove the usual couple-engine decay rule if the unloadable wagon is empty
1 Year Ago
Prevent emptied unloadable ore and fuel wagons from falling apart while being used in a moving train. This required a bit of a code refactor. Instead of dying and going into corpse state, they change how they decay, which lets them stay alive longer if needed, and doesn't prevent damage from players destroying them in a moving train.
1 Year Ago
Fixed server-side unloadable wagons not setting the ore collider height correctly after loading from save. Fixed 'fixcars 1' admin wagon unloading also not setting the server-side collider correctly. Removed unnecessary Flag_HasLoot.
1 Year Ago
Fixed several bugs with wagon vehicle_world colliders
1 Year Ago
Unfortunately, one more fix for coaling tower loot wagon detection
1 Year Ago
One more fix for checking the parent of the loot crates
1 Year Ago
Fixed coaling tower not detecting loot wagons well after 73343. Look at the parent entity.
1 Year Ago
Fixed incorrect collision layers for vehicle use on the loot wagon crates. Sometimes during high-speed collisions between a train and a loot wagon, this would cause the train to think the crates were a static object and cause the train to come to a complete stop. The TrainCar SpaceIsClear check now also ignores colliders on child entities, since otherwise it would now detect the crates as objects in the way.
1 Year Ago
Fixed loot wagon only showing as 1/3 full
1 Year Ago
GameUI prefab. No changes, but my earlier change to GameTip formatting has made the GameUI prefab want to adjust slightly
1 Year Ago
Separated Main and End colliders on the non-unloadable wagons. Fixes the coaling tower not detecting them correctly due to TriggerBase not handling multiple colliders on one object.
1 Year Ago
Disabled vertex compression on Position. Everything else still turned on.
1 Year Ago
Fixed TrainTrackSpline SetAll not copying the hierarchy value
1 Year Ago
Turned vertex compression back on
1 Year Ago
Turned vertex compression off