160,838 Commits over 4,566 Days - 1.47cph!

24 Days Ago
merge from quickcraft_optims
24 Days Ago
Partial fix for cows not eating properly at trough or grass in a pen, full fix is a bit riskier and for next patch potentially
24 Days Ago
Optimized prefab lookups by path, we now cache exact spelling hits. Makes each FindPrefab ~7x faster on repeat calls (was around 6us per call in builds, up to 0.5ms in frames that spawn a lot when entering network range of a base) We could make prefab paths case sensitive instead, but I'm not gonna change the million callers and that could break plugins
24 Days Ago
Merge from rrp_ore_marker_fix
24 Days Ago
Fix NaN in vertex lighting causing crash
24 Days Ago
Merge from main
24 Days Ago
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
24 Days Ago
Merge from main
24 Days Ago
merge from teamui_optims
24 Days Ago
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
24 Days Ago
Merge: from mt_snapshot_saving - Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4 Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
24 Days Ago
merge from main
24 Days Ago
Bugfix: fix not MT safe saving of helicopter flares Helicopter flares are cached on use/inv change Tests: got into a minicopter on craggy, fired a stack of flares, couldn't fire anymore
24 Days Ago
flail blockout
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Merge: from main
24 Days Ago
Merge from main
24 Days Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
24 Days Ago
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Merge from painting_fixes
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Merge from animal_anim_compression
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Merge from legacy_anim_deletes_oct_2026
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Merge from fluidswitchlodfix
24 Days Ago
Disable duplicate main camera in test scene
24 Days Ago
Merge from distanceflareorientationfix
24 Days Ago
Merge from menuvideo_nre_fix
24 Days Ago
Merge from meshlod_updaets_oct_26
24 Days Ago
S2P apartment complex again
24 Days Ago
Merge from binbagpile_optimisation
24 Days Ago
Also fixed up 31 clutter and collectable prefabs
24 Days Ago
Update the rest of the code to work with the new NativeArrays for mapdata
24 Days Ago
Add support to TerrainMap to return a NativeArray
24 Days Ago
Fixed a few more S2P apartments, bandit and fishing villages
24 Days Ago
Switch WorldSerialization to use NativeArray - make sure it frees the MapData explicitly as normally the GC is collecting the managed arrays
24 Days Ago
Codegen
24 Days Ago
Switch the MapData protobuf from managed -> NativeArray<byte>
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Add support for NativeArray<byte> in protobuf codegen - instead of byte[]
24 Days Ago
MeshLOD converter now copies across motion vector settings Converted all of the RendererLODs/LODGroups to MeshLODs on 61 prefabs Notably a lot of seasonal stuff was affected
24 Days Ago
- More RRP support - Really lightened the scene
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Merge from livestock_shader_review
24 Days Ago
Merge from depth_egg_fix
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Merge from rrp_ore_marker_fix
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24 Days Ago
Add support for clearing Rust+ auth to smart entities from in game
24 Days Ago
merge from animalanimation_optims
24 Days Ago
Fixed AnimalAnimation out of range errors
24 Days Ago
merge from notices_rtl_fix
24 Days Ago
Fixed item dropped and item pickup notices not working with RTL languages