userBill Bcancel

13,158 Commits over 2,830 Days - 0.19cph!

1 Year Ago
More WIP blackjack machine setup
1 Year Ago
WIP setting up blackjack machine classes, new base class for card game entities, protocol++
1 Year Ago
Eye height adjustment
1 Year Ago
Basic UI canvasses for the four screens (blackjack)
1 Year Ago
Test map edit only
1 Year Ago
Adjusted player mount positions (blackjack)
1 Year Ago
Merge Main -> Caboose
1 Year Ago
Basic blackjack machine entity setup. Removed BlackJackTable prefab and replaced with BlackjackTable.caboose, a new entity. Can be mounted + dismounted.
1 Year Ago
Improved handling for vehicle kinematic state, right now just for RHIB. Should hopefully fix occasionaly "Kinematic body only supports Speculative Continuous collision detection" errors on servers.
1 Year Ago
Redo train changes from Main
1 Year Ago
Mere Main -> TrainWorkContinued. Had to stomp train changes from Main (will reimplement)
1 Year Ago
Merge Main -> Caboose
1 Year Ago
Revert TriggerTrainCollisions to the pre-73814 version. Revert VehicleWorld layer on train car triggers. Should fix NREs for now and we can try this again another time.
1 Year Ago
Minor initial Blackjack stuff
1 Year Ago
Adjusted caboose poker seats so that the player's feet sit nicely on the ground
1 Year Ago
- Set up an entity for the caboose poker table and integrated it with the caboose. - Removed the Cabooseprefab - it is now all integrated with TrainCaboose.entity. - Switched the Caboose in the Trainyard scene with TrainCaboose.
1 Year Ago
Allow entities that are children of vehicles to NOT try and dismount via the vehicle. Enabled for slot machines on trains
1 Year Ago
Caboose slot machine fixes
1 Year Ago
Assigned the updated caboose collider
1 Year Ago
Added two slot machines to the caboose
1 Year Ago
Set up SlotMachineShort entity
1 Year Ago
Merge Caboose -> Aux2
1 Year Ago
Merge Caboose -> Aux2
1 Year Ago
Merge Caboose -> Aux2
1 Year Ago
Combined all the caboose interior LODGroups into one LODGroup on the base GameObject
1 Year Ago
Set up the caboose blackjack and poker table colliders for vehicle use
1 Year Ago
Caboose now working correctly as a proper train car
1 Year Ago
f1_grenade_noarms.fbx.meta meta file update only
1 Year Ago
Merge Main -> Caboose
1 Year Ago
Fixed NRE in TrainCarAudio when spawning a SedanRail. Fixed SedanRail not being mountable anymore.
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Revert some ragdoll parenting edits
1 Year Ago
Ragdolls now collide correctly with vehicles
1 Year Ago
Merge Main -> TrainWorkContinued
1 Year Ago
A safer fix
1 Year Ago
Simplify GetLootFromIndex
1 Year Ago
Items still collide correctly with vehicles now, but turned off actual local-space parenting for all but the trains. It seems to work better in the other vehicles (HAB, scrap heli, modular car flatbeds) if the items are kept in world space and therefore allowed to roll around freely
1 Year Ago
- Dropped items now collide with vehicles - Dropped items now parent to vehicles with parent triggers
1 Year Ago
Fixed trains creeping forward when being pushed against a static obstacle
1 Year Ago
- Trains now repeatedly check for ability to couple while colliding. Previous if the coupling failed for any reason on initial touch, it wouldn't try again until backing off and retrying. - Two fixes for trains colliding with other trains up against a static object.
1 Year Ago
Merge Main -> TrainWorkContinued
1 Year Ago
Subtract my temp debugging
1 Year Ago
Fixed trains not leaving the triggers of other trains if they were destroyed while inside the trigger, due to the entity getting removed from the registry before the trigger exit event
1 Year Ago
Temporary debugging for GetTotalPushingMass NRE
1 Year Ago
Merge Main -> Caboose (this merge stomps the Trainyard changes on this branch, which was just a caboose added to the scene)
1 Year Ago
Caboose ladder edit
1 Year Ago
Merge Main -> TrainWorkContinued