137,280 Commits over 4,324 Days - 1.32cph!

1 Year Ago
added preventbuild volumes to unloadable train wagons
1 Year Ago
Fix ViewmodelLower NRE in workshop submit scene
1 Year Ago
Male hoodie tweaks
1 Year Ago
Merge from crafting_update
1 Year Ago
Added rock/torch to v4 loadout
1 Year Ago
Temporarily wrapped the BaseAnimalNPC error, will print out the offending npc every 10s to stop overwhelming the logs
1 Year Ago
Female cloth sash
Rin
1 Year Ago
Can now deploy small box under cooking workbench
1 Year Ago
Fix cooling/warming/crafting quality tea item modifier enums
1 Year Ago
Temp eyes NRE fix
1 Year Ago
Fix frontiersman pack not opening view
1 Year Ago
Merge from armor_slots, fix modifier enum and phrase conflicts
1 Year Ago
Merge from main
1 Year Ago
Additional image media for Medieval Pack store page
1 Year Ago
Merge from main
1 Year Ago
Unsaved
1 Year Ago
Merge from triangle_planter
1 Year Ago
Frontier large planter is now a skin of the regular large planter
1 Year Ago
Applied correct prevent building settings to railroad planter
1 Year Ago
Spray can now allows planters to preserve children when reskinning, fixes plants getting destroyed when reskinning Manifest to fix regular triangle planter socket name issues
1 Year Ago
Woops, unsaved
1 Year Ago
Skinnable can now auto fill the name and Item name if the entity provided is a deployable Set up the skinnable for the triangle planter
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from hopper
1 Year Ago
Fixed blood spray fx not working properly Better particle effects fade out
1 Year Ago
Merge from main
1 Year Ago
Merge from io_research_table
1 Year Ago
Merge from hopper
1 Year Ago
Merge from cookingv2
1 Year Ago
Fixed flame positions and prevent building blockers on cooking workbench
1 Year Ago
Merge from chicken_update
1 Year Ago
Fixed sleep animation Fixed chickens not moving again after sleeping
1 Year Ago
Fixed wrong XP settings
1 Year Ago
Fix broken nucleus grades
1 Year Ago
Compile fixes
1 Year Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
1 Year Ago
Merge from chicken_update
1 Year Ago
Fixed Beehive inside/outside check
1 Year Ago
Hooked up idle sfx, doesn't look like the chicken had event driven sfx on any other animations
1 Year Ago
Pickup NRE
1 Year Ago
Placeholder beehive crafting costs
1 Year Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
1 Year Ago
bee_grenade -> bees
1 Year Ago
Ensure Bee Grenades prefabs reference the correct things
1 Year Ago
- Basic entity setup - Spawn Bee Swarm on explode - Copy/Paste of Flashbang
1 Year Ago
Missing Files