132,704 Commits over 4,232 Days - 1.31cph!

1 Year Ago
Experimental invoke based reload system tests
1 Year Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
1 Year Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
1 Year Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
1 Year Ago
Merge from campfire_purifier_freshwater_fix
1 Year Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
1 Year Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
1 Year Ago
merge from siege_weapons
1 Year Ago
Codegen
1 Year Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
1 Year Ago
Fixed weapons clipping into shield when shield is held up
1 Year Ago
merge from siege_weapons
1 Year Ago
adminui_drone_accessible -> main
1 Year Ago
- Predict if a vending machine can be reached by a drone or not. - Show a panel in the admin UI
1 Year Ago
Can now use hammer and tool gun with shield (can only repair)
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
merge from qol_io_rotation
1 Year Ago
vendingmachine_transaction_history -> main
1 Year Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator
1 Year Ago
main -> vendingmachine_transaction_history
1 Year Ago
Support BP's in stats
1 Year Ago
Ice sculpture item setup
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
1 Year Ago
Client compile fix
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Swapped to virtual item icon on feed entries
1 Year Ago
Fixed double reload still possible on flamethrower
1 Year Ago
Merge from scrap_exchange_dynamic_pricing
1 Year Ago
Merge from launcher reload bug
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed fractional reloading not working
1 Year Ago
- Add the UI to display customer stats - Save/Load customer stats
1 Year Ago
Merge from main
1 Year Ago
Fixed vending machines not properly applying scrap received multiplier
1 Year Ago
- Register all customers who buy (only on serverside) - Made filters to find best customer, unique customers and repeat customers (all anonymous)
1 Year Ago
Save/Load purchase stats
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Stop weird green leaking
1 Year Ago
- Set correct repair ent - Manifest again
1 Year Ago
block impact fx hooked up properly (ice sprays ice, wood sprays wood)
1 Year Ago
merge from main
1 Year Ago
- Fixed some spacing issues - Fade out green on most revenue and total sales
1 Year Ago
Bunch of work to ensure perfect alignment no matter the combination of elements enabled/disabled on the feed entries
1 Year Ago
Added scrollview around listings
1 Year Ago
Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places don't throttle loopback connections Minor code cleanups More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second. Fixed build warning spam due to duplicate files in project on Linux Make Entity:IsOnFire return false instead of nil Update .gitignore & build related things Build Linux game with Steam Runtime
1 Year Ago
Siege tower gibs. Updated plank texture