130,686 Commits over 4,232 Days - 1.29cph!

1 Year Ago
Merge from speedmod_cherrypick
1 Year Ago
Remove log
1 Year Ago
turned wind movement off on LOD1 wall overgrowth
1 Year Ago
Merge from speedmod_cherrypick
1 Year Ago
Merge from interaction
1 Year Ago
merge from entity_bounds_pass_projectile
1 Year Ago
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1 Year Ago
merge from halloween24
1 Year Ago
wearables do proper bone retargetting in the skin viewer - fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible)
1 Year Ago
Cherry pick 106079
1 Year Ago
Tea buff UI vital only shows tea source buffs
1 Year Ago
Added interaction source type. Added ActiveBuffUICount. Added a function to remove all modifiers of a source type.
1 Year Ago
replaced rock formation small prefabs in arctic research base
1 Year Ago
Grab just speed modifier
1 Year Ago
Replaced old rock formations in ice lakes random elements
1 Year Ago
Replaced old rock formations in ferry terminal
1 Year Ago
swamp_c house side rework
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Test
1 Year Ago
Orientation translation fixes.
1 Year Ago
Merge from gesturepack
1 Year Ago
Added new gesture: Knuckles Cracking
1 Year Ago
Fixed C4 FX orientation parenting.
1 Year Ago
1 Year Ago
40mm
1 Year Ago
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
1 Year Ago
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
1 Year Ago
Merge from waterwell_update_oct_2024
1 Year Ago
Merge from scrollrect_disable
1 Year Ago
Merge from gesturepack
1 Year Ago
Disabled skin rendering on default hazmat viewmodel
1 Year Ago
Better catapult colliders
1 Year Ago
Updated "shush" gesture's first person anim to prevent near camera clipping
1 Year Ago
Fixed constructable entities health mismatch between client and server
1 Year Ago
Added new gestures - "Loser" and "No-no" (finger wagging).
1 Year Ago
Show the full underwear skin for the mummy wraps in the item store
1 Year Ago
Network compat breaking changes * Removed bodyque system/entity * Remvoed vote_controller entity Bump network version & .exe version Fix weapon_snark network types Remove m_bHL2EpisodicBehaviour from gmod gamerules CTEPhysicsProp model scale networking TEHL2MPFireBullets Y axis spread networking Completely remove the commentary system Fix incorrect particles spawning if there are too many garrysmod-issues/issues/5509 Remove test_traceline entity Restore portal entity clientside parts (lasers) `teamonly` in `player_say` event networked Update decals_subrect.txt Updated from HL2, to contain 2 new Portal decals You can gravity gun portal energy balls successfully Fixed studiomdl crashing with remapping sequences Remove unused properties on SWEP internals Change how SWEPs store ViewModel/WorldModel/PrintName To get rid of 80 character limit for all 3 fields Remove another unused field from SWEPs Network gravity scale for players, for prediction Reduce network bits for player's drivingmode/player class No server has 2^32 unique classes Network m_bSprintEnabled for prediction (Player:SprintDisable) Fixed insane network load of ManipulateBone* functions Optimize some more player networking m_OverrideSubMaterials array m_iTeam reduced bits (from 32) Undo changes to m_OverrideSubMaterials Fix networking of gib scale to clients Do not initialize the scaled prop physobj as shadow for client only ents Added `SetLifetime` input to prop_combine_ball 0 or negative values make it infinite. BallCaught and OnBallCaught input/output for portal BALL ent Do not network duplicate health/velocity for players Since it is already done for all entities Do not set collision bounds on physgun beam I don't know why it was being set at all, it's not a physical entity, so let's try simply not setting the collision bounds and see what happens. Not setting the bounds saves on network bandwidth. Minor cleanups npc_combinecamera fires OnLostEnemy output Remove unused stringtables * GMod specific GModGameInfo * Source's ServerMapCycle and InfoPanel, and their panels Minor cleanups Double `modelprecache` max size to 8k Fix CNewParticleEffect.AddControlPoint attachment default value No longer produces console warnings when not given an attachment name TTT: check data_static for rearm scripts for use in workshop addons Updated language files Merge branch 'main' into prerelease Fixed a crash with Panel:AppendText Merge branch 'main' into prerelease
1 Year Ago
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Fioxed cultist deer torch renderer appearing at the wrong size in the item store
1 Year Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
1 Year Ago
Unsaved icon change
1 Year Ago
Add to options menu - add support for the dropdown options menu to display text or a color - will show "Random" or the color of the map marker
1 Year Ago
Compile fixes
1 Year Ago
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