250,318 Commits over 3,959 Days - 2.63cph!

40 Days Ago
fixed terrain blend map for Lake_a
40 Days Ago
Re-implemented player catapulting
40 Days Ago
Update spawns in desert mil base dwellings
40 Days Ago
/main/indirect_instancing:
40 Days Ago
battering ram - updated ik hand targets
40 Days Ago
Bake covers for mil desert base
40 Days Ago
merge from /indirect_instancing
40 Days Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
40 Days Ago
Release message fix test... larger max messages on recv to process many incoming messages. Try to keep max cluster size below typical MTU. Increase send buffer size.
40 Days Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
40 Days Ago
initial ui sign.update.sculpture prefab variant
40 Days Ago
Started organising options layouts
40 Days Ago
exported edited wolf attack ledge rm animation
40 Days Ago
Merge from bag_pickup_auth
40 Days Ago
Fixed bag interactions when in auth
40 Days Ago
merge from /indirect_instancing
40 Days Ago
Indirect instancing: - Prevent NullReferenceException when attempting to remove instances without a MeshFilter component - Fixed shader compilation error in the shadow pass - Surround instancing code with `#ifdef CLIENT` for cleaner server builds
40 Days Ago
Updated workshop scene set dressing for new rocks
40 Days Ago
Put human in avatar scene Fix human female zombie face
40 Days Ago
merge from font_updater
40 Days Ago
merge from caminfo_barrel_squeeze
40 Days Ago
merge from fix_toolgun_LOD
40 Days Ago
merge from hexagontile_kill_fix
40 Days Ago
merge from fix_binocular_2024
40 Days Ago
merge from bag_pickup_auth
40 Days Ago
merge from store_gesturepack_uiscale_fix
40 Days Ago
Leaderboard backup, run #16013
40 Days Ago
More socket fixes
40 Days Ago
Added snap sockets for the triangle planters to the triangle foundation and triangle floor piece
40 Days Ago
WIP
40 Days Ago
WIP system to track food spoilage Operates via new ItemModFoodSpoiling that stores a countdown in real time for how long an item remains unspoilt Added a new getSpoilMultiplier callback to ItemContainer that can modify the rate food spoils when items are contained within it, powered fridges reduce the rate by 90%
40 Days Ago
Citizen/animgraph: tweaked wish-based locomotion layers to account for the new usage of the skid layer
41 Days Ago
Santa Jacket models/materials
41 Days Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
41 Days Ago
Hat model and textures, fur shadergraph and material
41 Days Ago
merge from primitive
41 Days Ago
Speed and handbrake tweaks on slopes
41 Days Ago
Fridge is now an IO entity, requires 5 power
41 Days Ago
Fixed some old textures taking too much ram.
41 Days Ago
Fixed a rounding issue when receiving scrap from trades with dynamic pricing applied
41 Days Ago
Horse ground alignment tweaks
41 Days Ago
Merge from scrap_exchange_dynamic_pricing
41 Days Ago
Merge from root_label_fix
41 Days Ago
Merge from ice_sculptures
41 Days Ago
Manifest
41 Days Ago
More adjustments, can now accept either a player ID or player name
41 Days Ago
Adjusted clearUGCByPlayer convar to not require the player to be online
41 Days Ago
Merge from xmas2024
41 Days Ago
Removed a WaterVisibilityTrigger from the root xmas dungeon prefab