userBill Bcancel

13,122 Commits over 2,800 Days - 0.20cph!

1 Year Ago
Subtract changesets that changed how the TrainCarFuelHatches worked. I have a plan to fix this is a better way.
1 Year Ago
Allow the TrainCarFuelHatches animation to finish smoothly instead of abruptly if the client tick stops
1 Year Ago
Fixed locomotive monitor display no longer being visible (mesh changes)
1 Year Ago
0 -> 1 fix
1 Year Ago
Added missing molotov cocktail hold type meta file
1 Year Ago
TrainCarFuelHatches now uses the train client tick instead of Update()
1 Year Ago
Merge Main -> Trainyard Update for the compile fix
1 Year Ago
Fixed server compile error in EnvironmentVolumePropertiesCollection, introduced in 73,199
1 Year Ago
Merge Trainyard Update -> Main
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Merge cabin dressing.
1 Year Ago
Tweaked LOD transition levels again
1 Year Ago
Added locomotive posters to LOD1 so they stay visible until LOD2
1 Year Ago
Adjusted locomotive LOD change levels. We can let it change a bit earlier
1 Year Ago
New locomotive dressing: - Removed remaining RendererBatch script - Removed all colliders - Added a convex mesh collider for the box pile to the DetailedColliders - Removed all LOD scripts and integrated them into the main LODGroup for the locomotive
1 Year Ago
Removed locomotive rear headlights, re-enabled the small white rear lights when travelling in reverse (with no spotlight).
1 Year Ago
Added missing meta files for molotov materials
1 Year Ago
Added colliders made of primitives for the locomotive console and chair, and made them interactable to let the player mount
1 Year Ago
New dismount points
1 Year Ago
Minor fix for headlights
1 Year Ago
Re-adding the locomotive headlights change from 73144
1 Year Ago
Merge Main -> Trainyard Update. Kept destination changes for locomotive.entity - will re-do the small change from Main.
1 Year Ago
Minor test map edit
1 Year Ago
Additional coaling tower error sound if the unloading finishes early (output hopper gets full etc)
1 Year Ago
Merge Trainyard Update -> Main
1 Year Ago
Simplified the locomotive headlights. Both sets of headlights now controlled just with the flashlight button, ignoring forward/back movement. Red and green movement lights still work as before.
1 Year Ago
Saved MonumentIsland with no default monument assigned, since having one assigned makes inspecting World Setup very slow
1 Year Ago
Allow developers to set particle quality above 100. Allows for longer culling distances.
1 Year Ago
Comment only
1 Year Ago
Added a basic alarm noise if a shunt is cut short for any reason (collisions etc)
1 Year Ago
Merge Trainyard Update -> Main
1 Year Ago
Merge Main -> Trainyard Update (brings molotov back)
1 Year Ago
Fixed wagons (most noticeable on the fuel wagon) not lining up perfectly when being shunted at trainyard. Now using a true world-space distance instead of spline-space distance, which was slightly different.
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Fixed compile error in FlameExplosive.cs (build only, was OK in editor)
1 Year Ago
Improved the error when SpawnPopulation finds something missing. Catch NREs
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Adjusted coaling tower vacuum LOD distance to match the main tower (so it doesn't disappear early)
1 Year Ago
Fixed coaling tower vacuum animation playing when the vacuum first comes into view
1 Year Ago
Slow down shunting a bit faster, don't make them wait
1 Year Ago
Fixed some problems with ladder volumes (ore and fuel wagons)
1 Year Ago
Worked out a simple way to have the wagons slow smoothly at the end of shunting, instead of an abrupt stop
1 Year Ago
Added some toasts that show and explain the issue if a player tries an action at the coaling tower, but it fails
1 Year Ago
Fixed instantMove causing rotation issues in some situations
1 Year Ago
Fixed too-small entity bounds on the locomotive
1 Year Ago
Fixed newly spawned trains checking SpaceIsClear at their spawned position, rather than the position that they snap to on the tracks. Prevents stacking trains in one spot, which became possible with the newly extended maximum spawn distance
1 Year Ago
Line endings (formatting only)
1 Year Ago
Made trains less fiddly to spawn on tracks. Look 15m out instead of 5m
1 Year Ago
Fix hopper ore animating and changing material when emptying fuel (regression)
1 Year Ago
Adjusted locomotive driver eye pos to better match the new sitting position