241,031 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Fix possible NRE in UI/Settings.cs
1 Year Ago
merge from weapon_racks
1 Year Ago
large and small planters deploy volume tweak
1 Year Ago
oilrigs S2P
1 Year Ago
Changed the fire exhaust on oilrig_small to v2.1 to be identical to large oil Tweaked smoke stack emitters positions slightly
1 Year Ago
Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.
1 Year Ago
filled codelock backfaces
1 Year Ago
Fix settings page scrolling about while changing UI scale Replay menu UI scaling
1 Year Ago
Store player levels at the time too Add team group header with the team's total score, add player levels to match modal Span style adjustments Use proper team names, not just their enum string
1 Year Ago
Added some extra logging and safety in reading inputs to try investigate sboxgames/issues#3886
1 Year Ago
Remove pointer-events from some elements Changed icon for lobby owner Store team scores and per-player score in match data Add MatchModal.GetData with fallback Order player entries by score descending
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
More entering network range checks
1 Year Ago
█▋-▅▊█▆█▅▌▉ ▍▉▋▋▉█ ▅▅▌ ▍▋▉▆▇▇▄ █▍█▍▇▅ ▉▅▍▉▅▌▍▊▍
1 Year Ago
Potential ClientOnPlayerMounted NRE fix
1 Year Ago
▇▅▋ ▅▉▉▉ ▅▊ ▋▉▄ ▇▋▅▆▆, ▌▋▅ █▄ ▍▊▅▋▊▊▍
1 Year Ago
Fix all warnings
1 Year Ago
Show game version in GameServerFrame
1 Year Ago
merge from weapon_racks
1 Year Ago
New icons, new main menu bg image
1 Year Ago
merge from unwidening
1 Year Ago
Size, collision, sockets, deploy updates
1 Year Ago
Update placement collider and cell counts to match new art
1 Year Ago
updated large wide weapon rack to fit on a 1x1
1 Year Ago
Fixed light passthrough labels
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from main
1 Year Ago
snaker wip snaker targeting evil chest traps snaker shoots event minutes ShouldShowStatsOnRestart
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
merge from parachute
Leaderboard backup, run #5382
1 Year Ago
Potential tool cupboard UI relayout, remove need to switch to tool category, add extra slot, allow spray can in tools
1 Year Ago
Converted T3 Workbench to all convex colliders.
1 Year Ago
Made some very temp placeholder changes to the unpacked parachute model
1 Year Ago
Reparent the parachute animator to spine2 while the player has a weapon equipped and is in the parachute, prevents the parachute canopy moving as the player aims
1 Year Ago
Converted T2 Workbench to all convex colliders. Metal components now also correctly respond as metal.
1 Year Ago
Converted T1 Workbench to all convex colliders.
1 Year Ago
Converted Table to all convex colliders. The two metal legs also now correctly respond as metal.
1 Year Ago
Converted Sofa to all convex colliders.
1 Year Ago
Apply damage to the player when the parachute is destroyed due to a collision based on the collision force Regular landings with a full health parachute incur no damage, falling at maximum possible speed on a parachute with 1 health will incur 50 damage
1 Year Ago
Converted Shelves to all convex colliders.
1 Year Ago
Fixed extra collider on deployable chair
1 Year Ago
Converted Research Table to all convex colliders. Shooting the magnifying glass also produces glass particles now.
1 Year Ago
Converted locker to all convex colliders.
1 Year Ago
Converted Furnace to all convex colliders.
1 Year Ago
Converted fridge to all convex colliders. Collider now also includes the door area, since the deployed fridge door is always closed.
1 Year Ago
First pass on parachute falling faster and becoming harder to control as it takes damage
1 Year Ago
Converted Chair to all convex colliders. Fixed chair collision not quite matching chair scale.