241,027 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Converted Concrete Barricade to all convex colliders.
1 Year Ago
Unpacked parachute no longer collides with vehicles (same layer/rules as dropped items)
1 Year Ago
Converted Sandbags to all convex colliders.
1 Year Ago
Converted Chippy Arcade Machine to all convex colliders.
1 Year Ago
Merge from main
1 Year Ago
Getting hit with grande launches no longer flings parachute up in the air Parachutes will no longer respond to explosion forces
1 Year Ago
Converted Hobo Barrel to all convex colliders.
1 Year Ago
Fixed locker nre when swapping with a parachute equipped (lockers now ignore the parachute slot entirely, we'll probably change this behaviour in the future)
1 Year Ago
Converted Beach Parasol to all convex colliders.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Converted Beach Chair to all convex colliders.
1 Year Ago
Fixed parachute not being able to be worn with a regular hazmat
1 Year Ago
Converted Spinner to all convex colliders.
1 Year Ago
Converted Secret Lab chair to all convex colliders. Fixed it having a collider double-up.
1 Year Ago
Increased texture resolution on the specular textures as well, from the original 32x32 to 1024x1024. There is detail in the alpha channel
1 Year Ago
Increased Patrol Helicopter texture resolution 16x from 512x512 to 2048x2048. Increased Patrol Heli rockets resolution a lesser amount, from 512 to 1024.
1 Year Ago
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Leaderboard backup, run #5395
1 Year Ago
1 Year Ago
Small OldTV UV modifications to faciliate white noise effect. TV prefab collider setup & lighting.
1 Year Ago
Change Submesh info from List to Array
1 Year Ago
Fix two separate GeometryBuffers created
1 Year Ago
Keep geometrybuffers in separate class Fixes
1 Year Ago
Merge from main
1 Year Ago
Add `UnityIndirect.cginc` Start getting code to support "multidraw" to reduce drawcalls Store verticies and indicies in GraphicsBuffer and use `Graphics.RenderPrimitiveIndexedIndirect()` Group & batch draw calls that have the same material + shadow mode via `DrawCallKey` struct
1 Year Ago
Fix NRE inside inventory Rebuild node.vmat (didn't have texture??) ResourceNode grants 1 iron ingot per hit for now
1 Year Ago
▅▋▍▌▌▄▊ ▅▄▄▄▅▅█▇▋█▆▋▅▆
1 Year Ago
Animgraph tutorials: update the interface tutorial with the new model picker
1 Year Ago
Remove debug logs 😩
1 Year Ago
Fix NRE when fetching font color, fetch font color from current element (will cascade from parent)
1 Year Ago
made w_homingmissilelauncher rig
1 Year Ago
Create README.md
1 Year Ago
Icons render at least 32x32 in size
1 Year Ago
Potential NRE fix
1 Year Ago
merge from mfm_wip
1 Year Ago
Add support for `iconify-icon` alias Make errors nicer when parsing icon name Allow `icon` or `name` for property Refactor fetching etc. into IconifyIcon + support non-tintable icons (e.g. twemoji) Switch `name` over to `icon` in README to match standard Iconify element behaviour
1 Year Ago
merge from main
1 Year Ago
subtracking 86336 weapon_racks. Server error startup issues - IndexOutOfRangeException: Index was outside the bounds of the array.
1 Year Ago
merge from main
1 Year Ago
▌▊▅▌█ ▋█▅▇▌▋▆ ▉▅▉▍▉-▉▇▊▇-█▊▇▇▍-▊▇▄ ▄▋█▊▊ ▍█▋ █▇▄▆█▋ ▉▌▌▌▌▍▄█ ▄▉▄▍ ▇▄▋▉▉ - ▅▅▅ ▇▅▆▉▌▅ ▅▆▄▅ ▇█▍ ▋▄██▅▋ ▇▍▉▋▍ ▉▊▉█▍▍▌ ▌▅▆█ █▊▆▍▋▌▋█. ▌▅▊ ▄ ▉▍▆▄██▋ ▅▋'█▇ ▄▆▊▋▇ ▅▇'▉▆ ▊▇▉▌▆▅ ▄▉▆ ▅▌▌▌▉▍ █▋▌▇██.
1 Year Ago
Bail from SetIcon when no icon found Reset dirty bool at the start of SetIcon This prevents situations where OnAfterTreeRender is called multiple times and in turn SetIcon before the first one has finished and reset the dirty bool. Don't update Icon if it's passed the same value Fix weird formatting Add S&box .editorconfig dotnet format Merge pull request #1 from peter-r-g/peter-r-g/small-fixes Small Fixes
1 Year Ago
Cache SQLite prepared statements automatically so they don't need to be reparsed every time they run
1 Year Ago
Cleanup Use iconify for icons, inventoryitem displays item count instead of name Smooth camera Z axis for small changes (better crouching, stairs, etc)
1 Year Ago
Merge from main
1 Year Ago
Fixed bug handling samples closer to camera
1 Year Ago
Fix possible NRE in UI/Settings.cs
1 Year Ago
merge from weapon_racks
1 Year Ago
large and small planters deploy volume tweak
1 Year Ago
oilrigs S2P