241,388 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Wait for project compile to finish before showing game menu Basic indicator while game project is loading
1 Year Ago
Add method to toggle the visibility of an instanced mesh without removing it from the array Support animated entities (again) by disabling instanced rendering when inside network range & enabling it when they go outside network range Remove `InstancedMeshTracker` until we properly support animated entities one day Added config option to `InstancedMeshFilter` that allows you to specify what meshes to use for an entity placeholder
1 Year Ago
Fix thumbnails not uploading
1 Year Ago
Fix errors on light.static.hlsl
1 Year Ago
Ferry terminal: Tweaked that one underground hallway shadow, and shifted some lights around in front of the entrance where the spotlight has been baked down into the ground. Ferry S2P
1 Year Ago
Fix mixed shadows blinking black on activation, make them fade properly
1 Year Ago
fixed broken uvs on front interior
1 Year Ago
Remove unused p2p stuff p2p network connection fixes
1 Year Ago
▉▌▉▊▅▄▆▅ █▉█▅▉▄█▄▋▍ ▉▌▅█▊▍▊▇▅ ▍▋▋▄▄▅ ▄█▇
1 Year Ago
take tickrate stuff out of serverconfig
1 Year Ago
recoloured lorrr_trailer unique albedo to match new darker white colour, changed trim_orange material to reflect this too, changed interior collision to allow player to get to the front of interior, added shadow casters for interior
1 Year Ago
item flying, chest sfx camera bottom tweak, etc blinking spitter
1 Year Ago
Shader fixes & compile for Vulkan
1 Year Ago
Fix server applying double input to itself. Alter reconcile lerp speed. Add proper pings, calculate latency from average time of last 5 pings
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Added walls behind tugboat staircases leading to the control cabin Fixed missing geometry under the staircase
1 Year Ago
Batch publish (#1138) * Batch Publish available on right clicking content projects when they have an org set * Can multi-select addons in asset browser to change publish status of multiple assets * CRC calculations happen in thread (less editor hitching when publishing) * Add Label.OpenExternalLinks (default to true) * Add BaseItemWidget.ItemsSelected event * Add AssetList.OnAssetsHighlight event * Add Checkbox.TriState
1 Year Ago
Fixed DudTimedExplosive briefly switching to world origin positon + network group when becoming dud
1 Year Ago
Fixed NRE edge case when TransformUtil.GetGroundInfo hit the ocean
1 Year Ago
Delete old AddonManifest, AddonUpload
1 Year Ago
Add Checkbox.TriState Asset multi-select toggle publish status
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Fixed player no longer parenting to tugboat
1 Year Ago
Add Label.OpenExternalLinks (default to true) BatchPublish header Add BaseItemWidget.ItemsSelected event Add AssetList.OnAssetsHighlight event Formalize asset publishing into Asset.Publishing, show party icon if published Get rid of the description etc page on asset upload
1 Year Ago
Teaked the material color values of the trailer lorry
1 Year Ago
more
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Rename "rock" emoji to "heartrock" so it doesn't clash with the rock item
1 Year Ago
Merge from main
1 Year Ago
Added a couple of concrete blocks to tugboat to block visuals where there's already a collider
1 Year Ago
Added a new ObbComponent, adds an easy way to expose a local space OBB with gizmos for setup Added an AlternativePipeBounds OBBComponent field on BuildingBlock, allows us the option to define a different set of bounds to use for the pipe intersection test so we don't have to modify building block bounds Added alternative bounds to both roof pieces, fixes pipes placed under roofs getting incorrectly deleted due to the large bounds on roof blocks
1 Year Ago
Merge from main
1 Year Ago
Fixed up other vehicles that also had identically-named collider objects
1 Year Ago
Add rgb -> hsv and hsv -> rgb nodes
1 Year Ago
Fixed water pumps not deploying in rivers
1 Year Ago
Fixed more duplicate bone names no Tugboat
1 Year Ago
Added an editor-only warning in Model.cs for bones without unique names. Now in the future instead of spending an hour tracking down why decals are in the wrong place and eventually discovering it's duplicate bone names, I'll be able to spend an hour tracking down why decals are in the wrong place and then finally remember to look for this warning.
1 Year Ago
Include functions in vertex shader too
1 Year Ago
ShaderGraph: Allow compiler to insert functions into generated code Use result function for blend node Delete blendmodes.hlsl (yuck)
1 Year Ago
Fixed two GameObjects in the Tugboat collider set both being called "Misc" causing bullet decals to show up in an offset position due to the bone ID finder selecting a different bone than the initially hit bone when re-converting the local space hit point to world space.
1 Year Ago
Merge from main
1 Year Ago
Speculative NRE fix for NVG camera issue, wasn't able to reproduce in the editor for a proper stack trace
1 Year Ago
Re-enabled world item parenting on tugboat. Having it off seems to cause more problems than it solves - we can tackle items falling through the boat a different way.
1 Year Ago
Don't parent NPC players to tugboat
1 Year Ago
Switched Tugboat to use Continuous Speculative collision instead of Continuous Dynamic. This seems to get less confused by Cargo Ship's weird non-physics collisions, since it's made to handle kinematic situations.
1 Year Ago
Increased depth of Cargo bow trigger and modified TriggerVehiclePush again
1 Year Ago
Apply seamless cubemap hack from VDC