136,575 Commits over 4,324 Days - 1.32cph!

1 Year Ago
Merge Bikes -> main
1 Year Ago
Fixed sidecar wheel visual trouble
1 Year Ago
Added support for particle system containers that contain lights that use LightEx scripts. Fixed motorbike damage light always showing
1 Year Ago
Sidecar stuff
1 Year Ago
Fixed sidecar collider trouble
1 Year Ago
Fixed several NRE's when opening the map while in a demo and the player has placed markers
1 Year Ago
Fixed getting clip-check dismounted from bikes when scraping against walls
1 Year Ago
Merge Bikes -> main
1 Year Ago
Moved bike driver eye pos forward, avoid clipping with clothing
1 Year Ago
Halve the collision impulse Y
1 Year Ago
Force one update tick on initial load to get suspension distance etc right, even if it's asleep. Fixes "hovering" bikes
1 Year Ago
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1 Year Ago
Improve csv exporter to export multiple item data streams at once
1 Year Ago
1 Year Ago
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1 Year Ago
Placement checks
1 Year Ago
Travelling vendor is no longer globally networked
1 Year Ago
Merge Bikes->main
1 Year Ago
Adjusted damage, hurt triggers, forces
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Merge main -> Bikes
1 Year Ago
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1 Year Ago
fix compile error
1 Year Ago
Fix game_text crashes
1 Year Ago
radhouse apartment props
1 Year Ago
Change default of gmod_uncache_test to -2 I need to verify the changelevel crashes are caused by this.
1 Year Ago
Fixed nextbot deaths counting twice for npc_maker Restore game_text rendering same text channel multiple time Block "Miscellaneous Symbols and Arrows" unicode block in server browser Free font materials & textures on disconnect
1 Year Ago
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1 Year Ago
frontier hatchet rig tweaks, initial burstcloth setup
1 Year Ago
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1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Check if we have someone around before dying Swapped to pattern matching
1 Year Ago
Return out of death
1 Year Ago
Reduced pull over distance again Get component if null on serverside menu Target code semi-cleanup
1 Year Ago
merge from demorecorder_ui_improvements
1 Year Ago
Hide the demo recording UI when the main menu is opened, also make sure it doesn't capture any clicks
1 Year Ago
merge from main
1 Year Ago
Pick further away points to align to
1 Year Ago
Remove smoothing pass for alignment
1 Year Ago
Increased radius check
1 Year Ago
lod distances, lod4 stays longer
1 Year Ago
tweaked emissive indicators so they dont pixelate at range
1 Year Ago
radiator prop fixes
1 Year Ago
Removed Unused FBX mesh. Updated Vintage Rectangle Table Colliders
1 Year Ago
set dressing progress backup
1 Year Ago
Fixed order of NRE checks
1 Year Ago
Added more checks to try and kerb this NRE
1 Year Ago
Fixed occlusion culling setting always turning itself back on when opening the game
1 Year Ago
Vendor can now get over rails Added rails to vendor test map Added more accurate detailed colliders