241,430 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Test map spawn point edit to support tugboat testing
1 Year Ago
Added support for deploying doors of any type on the tugboat
1 Year Ago
Merge from ferryterminal_media
1 Year Ago
- Set up new tugboat doors to be the tugboat's doors - Buoyancy adjustment, mainly to better serve ladder use
1 Year Ago
Parent merge
1 Year Ago
Merge from ferry_terminal
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
Removed unused plugin paths
1 Year Ago
Added ladder volumes for the new external ladders
1 Year Ago
Updated my controls convex collider to better fit the new design from Damian
1 Year Ago
Added new controls model + basic setup
1 Year Ago
Fixed tugboat controls mesh actually having a second duplicate of the mesh way off the grid
1 Year Ago
Set up additional railing colliders for Tugboat. Mid level, top level, and stairs.
1 Year Ago
Removed tugboat_a_driveable, swapped in tugboat_a_interior
1 Year Ago
New rendersystemvulkan & vfx_vulkan [hack] don't deal with instancing on SboxVertex for now, need some additional code around input layouts Tag rendersystem for Sentry Use compute shader for bloom on Vulkan & fix uav barriers [?] My last few questionable shader fixes I need to go over [?] Fix water on vulkan Make sure we're compiling DXBC + SPIRV (unless opted out) [pick] Invalid shader handle checks in CVideoPlayerProvider::PresentYUV420Texture New PerViewLightingConstantBufferVr_t for Vulkan, remove unused and realign, stop using structs in a cbuffer :x
1 Year Ago
Rewrite video processing again. Don't create a new transform for each process , use events instead of polling
Leaderboard backup, run #3817
1 Year Ago
Search all rigid and skinned decal lists to remove decal
1 Year Ago
Added stair section
1 Year Ago
Check if scene object has already been deleted in projected decal destructor
1 Year Ago
Only compile shader if at least one compile target succeeded, we probably need to do this for when we compile vulkan
1 Year Ago
Only create shader resource on successful compile
1 Year Ago
Composite viewmodel AO, and this should be the right way to do HBAO
1 Year Ago
Try a few more AO techniques
1 Year Ago
Fix video clip if width is less than height Remove unneeded Changing order here
1 Year Ago
Don't do weird offsetting on clip, that was a dumb idea
1 Year Ago
Updated video process
1 Year Ago
Fix dynamic ambient occlusion not being applied for CalculateDiffuseAmbientOcclusion
1 Year Ago
Add a 110mb native exe just to get the width and height of a video 🙈
1 Year Ago
Change how the api uses the database Api fixes Fix labels on video page Video upload api Make video job a bit more resiliant Fix can't upload files
1 Year Ago
VideoPlayer: Support hls input format, defer loaded callback until video width and height is valid
1 Year Ago
Use new file upload endpoint Fix upload progress Fix logger stack trace sometimes wrongish Fix upload progress better
1 Year Ago
Added upload endpoint File upload api Can upload smaller files direct Relocate upload api
1 Year Ago
random bullet dmg upgrade random dmg & boomerang tweaks minor balance Merge branch 'main' of sbox-sausagesurvivors2 balance
Leaderboard backup, run #3793
1 Year Ago
Square updates
1 Year Ago
Temp prefab with gunrack lighting setup Optimized wallracklight textures New flare type
1 Year Ago
To Let signage meta files
1 Year Ago
Zombie Skin 01 Adjustments
1 Year Ago
ShaderGraph: Do a real shader compile for previews instead of dynamically patching a single pixel shader. This will make vertex shaders possible and gets us ready for vulkan.
1 Year Ago
Fixes for client only & server only errors
1 Year Ago
Additional build options to allow walking away from PC - Windows Client + Client Bundles - Windows Server + Server Bundles - Windows Client + Server + Bundles
1 Year Ago
Tugboat mesh progress
1 Year Ago
Re-enabling graphics jobs on macOS (crash was potentially fixed in 2021.3.24f1)
1 Year Ago
2021.3.26f1 ProjectVersion.txt (was already in use on the build server, should not change anything)
Leaderboard backup, run #3782
1 Year Ago
Added more particle operators * Remap Particle Count to Scalar init * Remap Direction to CP to Vector op Fix DME Model picker not really working Build dmxconvert Fixed missing material warning in particle editor Added a few more particle attributes * screen space effect * normal * Visibility input dot * Visibility input distance Added "ender models" particle renderer unfuck C_EnvProjectedTexture header
1 Year Ago
Remove all hacks we had for a second shadow atlas for viewmodel shadows Sharp viewmodel shadows prototype, remove last references to viewmodel atlas Mixed lights support viewmodel shadows, recalculate frustum to always focus on the best alignment for the viewmodel bbox so it always stays sharp https://cdn.discordapp.com/attachments/1118902360970899456/1119228713591132230/sbox_0031.mp4 SSAO test for viewmodel
1 Year Ago
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