241,430 Commits over 3,867 Days - 2.60cph!
Enable instanced rendering on sam sites & windmills (using static mesh instead of skinned)
Fix instanced render data not being added in `InstancedOutsideNetworkRange` mode
Enable GPU instancing on more materials
Disabled instanced mesh tracking for animated enitites to keep it simple
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Converting prefabs & materials to try and get them to spawn instanced when the entity is killed
Don't save state is window is disposed
Check for valid sound event before trying to update SoundEventBoxEntity
Defend against null children in UISystem.TickInput
Defend against panels turning null in Block.Destroy()
Handle unable to parse .meta file more gracefully, warn and overwrite
Fix gamelobby NRE when joining game
Clean up ServerLoad to diagnose exception
New networking seems to work!
Fix lobby convar errors
Add lobby more network send methods
Tag lobbies, leave gamemenu lobbies when leaving gamemenu
Chunks are no longer entities
removed stuff from the map that shouldnt be there
adding model and material variation
SDF modification list networking
Fixed metal floor gibs r/w errors
weaponrack_wide light points setup.
test save update.
Mixed lights support viewmodel shadows, recalculate frustum to always focus on the best alignment for the viewmodel bbox so it always stays sharp
https://cdn.discordapp.com/attachments/1118902360970899456/1119228713591132230/sbox_0031.mp4
Very bad and very placeholder lighting setup, to test functionality
Fixed css transform rotate lerps going the long way around
Close all channels when leaving lobby
Get lobby data when it changes instead of every access
Fixed css transforms with pixel lengths not being screen scaled
WIP make ISdf3D net read / writable
SDF net writing refactor, support for ISdf2D
Updated Vintage Alarm Clock Geometry
Updated Vintage Alarms Clock Materials and Textures to have better texel density
Recache the others just in case
Enabled viewmodel renderer on all new entities
Adding missing renderer components to all torch renderers
Recached rifle renderers
Skip
Merge branch 'main' of sbox-assets
Route most lobby stuff to LobbyManager via interopgen rather than fp.sw
Lobby chat end to end
Don't allow entering newlines in textentry that isn't multiline
Fix TextEntry button presses propagating
When blurring a control, try to focus a parent panel
Fixes
Make ByteStream.TryRead public
Maintain lobby member list instead of querying every request
Wait for our membership to be confirmed before returning a created lobby
Replace scorch mask texture
Fixed Vintage Wall Clock LODS and Improved on Geometry
Added TypeLibrary.GetGenericArguments(Type) with access control checks
Sharp viewmodel shadows prototype, remove last references to viewmodel atlas
Only perform queued texture deletion this frame when not in main thread render block
v_usp: draft of two-handed idle & deploy (+ animgraph)
FPArms: keep AO proxies disabled by default
FPArms: fix & improve AO proxies
Use ISO 8601 date format when publishing changes to asset.party
Leaderboard backup, run #3769
v_usp: added animated camera motion to reload animations
v_usp: trim sequence used for slide management, add fire variant
Scaled down muzzle flash particle to match USP viewmodel scaling