241,430 Commits over 3,867 Days - 2.60cph!

1 Year Ago
SSAO test for viewmodel
1 Year Ago
Enable instanced rendering on sam sites & windmills (using static mesh instead of skinned)
1 Year Ago
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1 Year Ago
Fix instanced render data not being added in `InstancedOutsideNetworkRange` mode
1 Year Ago
cherrypicking 83490
1 Year Ago
Enable GPU instancing on more materials
1 Year Ago
Disabled instanced mesh tracking for animated enitites to keep it simple
1 Year Ago
PFX scene
1 Year Ago
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1 Year Ago
Converting prefabs & materials to try and get them to spawn instanced when the entity is killed
1 Year Ago
Don't save state is window is disposed Check for valid sound event before trying to update SoundEventBoxEntity Defend against null children in UISystem.TickInput Defend against panels turning null in Block.Destroy() Handle unable to parse .meta file more gracefully, warn and overwrite
1 Year Ago
Fix gamelobby NRE when joining game Clean up ServerLoad to diagnose exception
1 Year Ago
New networking seems to work!
1 Year Ago
Fix lobby convar errors Add lobby more network send methods Tag lobbies, leave gamemenu lobbies when leaving gamemenu
1 Year Ago
Chunks are no longer entities
1 Year Ago
removed stuff from the map that shouldnt be there
1 Year Ago
adding model and material variation
1 Year Ago
SDF modification list networking
1 Year Ago
merge from main
1 Year Ago
Fixed metal floor gibs r/w errors
1 Year Ago
position tweaks, scene.
1 Year Ago
weaponrack_wide light points setup. test save update.
1 Year Ago
Mixed lights support viewmodel shadows, recalculate frustum to always focus on the best alignment for the viewmodel bbox so it always stays sharp https://cdn.discordapp.com/attachments/1118902360970899456/1119228713591132230/sbox_0031.mp4
1 Year Ago
Very bad and very placeholder lighting setup, to test functionality
1 Year Ago
Fixed css transform rotate lerps going the long way around
1 Year Ago
wip lights functionality
1 Year Ago
Close all channels when leaving lobby Get lobby data when it changes instead of every access Fixed css transforms with pixel lengths not being screen scaled
1 Year Ago
WIP make ISdf3D net read / writable SDF net writing refactor, support for ISdf2D
1 Year Ago
Updated Vintage Alarm Clock Geometry Updated Vintage Alarms Clock Materials and Textures to have better texel density
1 Year Ago
Recache the others just in case
1 Year Ago
Enabled viewmodel renderer on all new entities Adding missing renderer components to all torch renderers Recached rifle renderers
1 Year Ago
Skip Merge branch 'main' of sbox-assets
1 Year Ago
Route most lobby stuff to LobbyManager via interopgen rather than fp.sw Lobby chat end to end Don't allow entering newlines in textentry that isn't multiline Fix TextEntry button presses propagating When blurring a control, try to focus a parent panel Fixes Make ByteStream.TryRead public Maintain lobby member list instead of querying every request Wait for our membership to be confirmed before returning a created lobby
1 Year Ago
Replace scorch mask texture
1 Year Ago
Fixed Vintage Wall Clock LODS and Improved on Geometry
1 Year Ago
Added TypeLibrary.GetGenericArguments(Type) with access control checks
1 Year Ago
Sharp viewmodel shadows prototype, remove last references to viewmodel atlas
1 Year Ago
Only perform queued texture deletion this frame when not in main thread render block
1 Year Ago
v_usp: draft of two-handed idle & deploy (+ animgraph)
1 Year Ago
merge from main
1 Year Ago
FPArms: keep AO proxies disabled by default
1 Year Ago
FPArms: fix & improve AO proxies
1 Year Ago
Use ISO 8601 date format when publishing changes to asset.party
Leaderboard backup, run #3769
1 Year Ago
v_usp: added animated camera motion to reload animations
1 Year Ago
Suit prefab
1 Year Ago
Cine prop prefab backups
1 Year Ago
v_usp: trim sequence used for slide management, add fire variant
1 Year Ago
Scaled down muzzle flash particle to match USP viewmodel scaling
1 Year Ago
Merge Main ->Tug🛥️