198,701 Commits over 4,140 Days - 2.00cph!
merge from patrolheli_water_fixes
merge from hab_repair_costs
merge from hab_decay_improvements
Support custom colors per mesh, effectively allowing us to override MaterialProperyBlock per mesh like old rendering system
Will fix container not being recolored by players with instancing
initial HAB banditcamp purchase
Added Angle.IsEqualTol
Apply file.Exists fix to file.IsDir for Lua paths
Parachute Backpack updated art
Change tooltip for global rendering option & add tooltip for global render distance
launcher vm prefab update
Add menu option to turn instanced rendering on and off (called global rendering)
Rename `building_distance` to `global_render_distance`
Add `instanced_rendering` convar that is saved but only applies at startup
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Fix custom HTTP methods not working
merge from Attack Helicopter (hand position fixes)
launcher vm - set up ironsights correctly ( still needs ui screen)
Merge from main -> global_networked_bases
merge from global_networked_bases
Cherrypick
86832 (compile fixes)
Split InstancedPrefabConverter into 2 classes
Fix compile errors
Update global_networked_bases/2021
Increase initial size of mutlidraw buffer
Log info instead of error when resizing since it seems to work
Cherrypick
86780 (cache meshes for multidraw)
Added and Setup First Aid Cabinet Prop Prefab
override controller updates
brutalist skin creation gibs replacement list
merge from default_bp_changes
restoring
86637 default_bp_changes
brutalist building skin destruction gibs models /relink in prefabs
initial launcher 3p anims and override controller setup
Server experimental-release upload files
Fix attack helicopter gunner getting IK processing while holding a weapon
gave missile launcher worlmodel prefab correct collider bounds
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merge from HomingMissileLauncher
merge from Attack Helicopter
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Merge HomingVsPlayerHelis -> Main