241,432 Commits over 3,867 Days - 2.60cph!

1 Year Ago
weaponrack_tall deploy/socket tweaks
1 Year Ago
Put #if EDITOR around SimpleBonesRightClick, same as the main SimpleBones class has (who is writing these plugins?)
1 Year Ago
Removed the custom assembly that the Rokoko plugin was using. This was causing Unity to treat the contents of the Editor folder as not Editor-only content.
1 Year Ago
#if CLIENT flags around ViewModelRendererUpdate code
1 Year Ago
lose upgrade floater cleanse upgrade double down upgrade
1 Year Ago
Updated deploy/sockets for weaponrack_wide
1 Year Ago
Updated placement guide mesh for weaponrack_wide
1 Year Ago
Add temp context menu option to dump video thumb to show usage
1 Year Ago
nuked barge
1 Year Ago
terrain tweaks
1 Year Ago
ferry terminal S2P
1 Year Ago
HLOD update Basic dressing for office floor of terminal building (inaccessible)
1 Year Ago
merge from steamworks157
1 Year Ago
Remove duplicated drop mag event Fixed hide events not specifying full transform path Added new meshes to LOD group
1 Year Ago
Fixed incorrect effect folder path
1 Year Ago
Remove old rifle entity
1 Year Ago
Merge from media_projects/ferryterminal_media
1 Year Ago
Parent merge
1 Year Ago
Parent merge
1 Year Ago
Merge from main
Leaderboard backup, run #3745
1 Year Ago
Merge from main
1 Year Ago
Fixed a mesh light on the tugboat not marked as dynamic
1 Year Ago
Tuboat doors, 2 on top, one below
1 Year Ago
Revert 82449, CheckSleepState
1 Year Ago
Code cleanup
1 Year Ago
Disable ragdoll collision with Vehicle Detailed layer - for now
1 Year Ago
Merge from ferry_terminal
1 Year Ago
Update shaders to new API + build optimized shaders
1 Year Ago
Updated shaders (Thanks alex!)
1 Year Ago
Merge from PhysicsLayerRevamp
1 Year Ago
Some IsDynamic fixes and LOD improvements.
1 Year Ago
Ignore corpses when doing a TriggerParent clipping check because they have a huge entity bounds - much larger than the actual model
1 Year Ago
Switch other diver pickaxe prefabs to use FP.BurstCloth instead of EZ soft bone
1 Year Ago
Merge from diversuit/burstcloth
1 Year Ago
ship select styling
1 Year Ago
Fixed scrap heli prefab, which got corrupted in the recent merge
1 Year Ago
Support length constraints in FP.BurstCloth (for custom min/max instead of hardcoded 0-100%) Refactor calculation order in FP.BurstCloth to help things propagate better Tweak starting bone positions and apply length constraints to diver pickaxe VM
1 Year Ago
Can still interpolate if there's a parent but it's not a moving one
1 Year Ago
Fixed client-side ragdolls falling in slow motion when parented. Unfortunately this fix also makes their movement more jittery (specifically 32Hz) when parented, but it's an improvement.
1 Year Ago
LODs for all 3 wall mounted weapon racks updated deployable prefabs accordingly
1 Year Ago
Ghetto fix for doors reseting to default position when they send a network update when opened
1 Year Ago
added 3rd wall mounted weapon rack reduced texture sizes of all 3 texture sets
1 Year Ago
Update controls for input actions Fix navigation, use NavHostPanel Fix parse error if map has no thumbnail
1 Year Ago
Merge Tugboat to TugbatXPhysics, for new physics + tugboat testing
1 Year Ago
Cherry pick "Use transform.position when updating train position" as well. Even though this should be worse, it's actually better due to the parenting situation (see original commit message).
1 Year Ago
Cherry pick scrap heli collider updates from RagdollRewrite2. These are a good general upgrade even if server-side ragdolls fall through.
1 Year Ago
Fix orphan detection doing nothing, it was tailored for content/game folders
1 Year Ago
Final
1 Year Ago
Cherry picked 83367 and repplied to new backend