198,728 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Another compile fix
1 Year Ago
Client compile fix
1 Year Ago
Fixed parachute camera motion not getting applied to first person spectating
1 Year Ago
Merge from main
1 Year Ago
More closely snap the camera to the accurate perspective when spectating a mounted player
1 Year Ago
Fix draw calls so uvs at least work Add MaterialCache so we can enable `RUST_PROCEDURAL_INSTANCING` on materials without modifying the source materials in the editor Various fixes
1 Year Ago
Merge from main
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
1 Year Ago
Parachute seat no longer pauses mounted animation
1 Year Ago
Update backpack slot icon in inventory and locker panels
1 Year Ago
progress
1 Year Ago
updated player gliding anims and hooked up in player animator
1 Year Ago
Implemented Flag_CanModifyEquipment. Client menus now run the same checks as server.
1 Year Ago
Log when players mount & dismount vehicles
1 Year Ago
HAB equipment can trigger a re-equip delay when destroyed. HAB armor has a 60 second re-equip delay.
1 Year Ago
attack heli distant flight sound tweaks (missed files)
1 Year Ago
Log when burst mode is enabled & if the gunshot had burst mode on
1 Year Ago
Log scrap cost of blueprints when learning them & using tech tree (instead of only when using the research table)
1 Year Ago
attack heli distant flight sound tweaks
1 Year Ago
Always refresh grounded flag.
1 Year Ago
furnace twitch drop materials
1 Year Ago
Add analytics when diving tanks & jackhammers are refilled at workbench
1 Year Ago
Include skin when upgrading to a skinned building block
1 Year Ago
Folding chairs / meshes, textures and prefabs
1 Year Ago
Added grounded flag. Remove now unused inventory item related stuff. HAB equipment items can now be flagged as equippable only on ground. Radial menu options now only display when they pass the correct checks.
1 Year Ago
Testing Deckard Render
1 Year Ago
Coverage query flares working in edit mode
1 Year Ago
exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
1 Year Ago
Removed several texture assets from server content.bundle
1 Year Ago
merge from main
1 Year Ago
bugfixes
1 Year Ago
Added colliders, LODs, set prefabs, and updated the texturing for the metal briefcase models
1 Year Ago
Whitespace / debug log cleanup
1 Year Ago
Removing unused variable
1 Year Ago
Removing old server GamePhysics performance workaround
1 Year Ago
Attack heli now shows damage FX on the rocket pod texture too
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from ConvexDeployables
1 Year Ago
Use Distance2d, it's cheaper
1 Year Ago
Increase patrol helicopter push back force when flying over water, should prevent it getting too close to water Fixed patrol helicopter getting in a stuck AI state when targeting a player that is on the surface of deep ocean (the helicopter still disengages if its target is too deep underwater, but it will continue patrolling and looking for targets)
1 Year Ago
Merge from main
1 Year Ago
Add UpgradeOptions implementation. Upgrades now applied via radial menu options. Menu option runtime generation. Switched to RPC implementation for equipping/using items.
1 Year Ago
Increase size of parachute renderer bounds
1 Year Ago
Fixed the parachute not appearing properly in demos after scrubbing
1 Year Ago
merge from main