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Fixed parachute camera motion not getting applied to first person spectating
More closely snap the camera to the accurate perspective when spectating a mounted player
Fix draw calls so uvs at least work
Add MaterialCache so we can enable `RUST_PROCEDURAL_INSTANCING` on materials without modifying the source materials in the editor
Various fixes
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
Parachute seat no longer pauses mounted animation
Update backpack slot icon in inventory and locker panels
updated player gliding anims and hooked up in player animator
Implemented Flag_CanModifyEquipment.
Client menus now run the same checks as server.
Log when players mount & dismount vehicles
HAB equipment can trigger a re-equip delay when destroyed.
HAB armor has a 60 second re-equip delay.
attack heli distant flight sound tweaks (missed files)
Log when burst mode is enabled & if the gunshot had burst mode on
Log scrap cost of blueprints when learning them & using tech tree (instead of only when using the research table)
attack heli distant flight sound tweaks
Always refresh grounded flag.
furnace twitch drop materials
Add analytics when diving tanks & jackhammers are refilled at workbench
Include skin when upgrading to a skinned building block
Folding chairs / meshes, textures and prefabs
Added grounded flag.
Remove now unused inventory item related stuff.
HAB equipment items can now be flagged as equippable only on ground.
Radial menu options now only display when they pass the correct checks.
Coverage query flares working in edit mode
exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
Removed several texture assets from server content.bundle
Added colliders, LODs, set prefabs, and updated the texturing for the metal briefcase models
Whitespace / debug log cleanup
Removing old server GamePhysics performance workaround
Attack heli now shows damage FX on the rocket pod texture too
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merge from ConvexDeployables
Use Distance2d, it's cheaper
Increase patrol helicopter push back force when flying over water, should prevent it getting too close to water
Fixed patrol helicopter getting in a stuck AI state when targeting a player that is on the surface of deep ocean (the helicopter still disengages if its target is too deep underwater, but it will continue patrolling and looking for targets)
Add UpgradeOptions implementation.
Upgrades now applied via radial menu options.
Menu option runtime generation.
Switched to RPC implementation for equipping/using items.
Increase size of parachute renderer bounds
Fixed the parachute not appearing properly in demos after scrubbing