130,621 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Flag a bradley as road spawned or not
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Removed duplicated poolable component
Ensured single vendors clear the same lists as cluster elements before generating
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed aggressive scene view artifacts on Mac/Metal
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Initial basic scientist spawning behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed microphone stand incorrect power usage display in the UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bradley main cannon shell doesn't hit scientists
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from metal_detector
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed keycards held by other players always appearing green
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bradley guns don't hit Scientists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hardcode a stopped/deployed state for quick testing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplify BradleyAPC.SetTarget calls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor set target code into a separate function so we can re-use it.
 
                
                
                
                
                
             
         
        
            
            
            
                
                oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Adjust spawn location during respawn mission step
Add help prompt for looting corpses
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a tutorial help popup on the death screen to communicate how to respawn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't strip animator on the Hazmat preview suits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Strip colliders, animators, and MonoBehaviours from SkinViewer entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed old timeline asset. Timing tweaks to cinematic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set up prefabs with animations for all the hazmat suit skins on the store
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed skins getting cut off in non-square views
 
                
                
                
                
                
             
         
        
            
            
            
                
                Expose fade to black time
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Better handling for tutorial islands that time out
-Clear the players missions so they can restart the tutorial
-Clear the InTutorial flag so they don't get respawned on a non-existent island
-Notify the client (if they are connected) that the tutorial has ended to revert the time and weather settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only disable frustum culling if one of the mirrors cameras is enabled (to avoid an inactive/disabled camera turning off frustum culling)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Brutalist church progress
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Recycle times & light instance fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark new building meshes as readable = true so they work with multidraw
 
                
                
                
                
                
             
         
        
            
            
            
                
                Properly fix hemp issue in 
93017 
                
                
                
                
                
             
         
        
            
            
            
                
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                Lower the tutorial base slightly so that the player can more easily get into the front door without jumping
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed inherited rotational bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `print_instanced_draw_calls` to print draw calls (including how many are batched by multidraw)
Allows us to spot materials that have the wrong settings to help reduce draw calls needing to be submitted by the CPU
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from gnb_shadow_material_improvements -> gnb_support_new_building_skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable worms and grubs from hemp in tutorial
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable instancing on building skin materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-run converter on building block prefabs to convert all new building skins to instanced rendering
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from test_gnb_memory_leak -> main
(fix GNB memory leak)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix the shadow materials of a bunch of building block renderers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add additional funcitonality to `List Shadow Materials` to fix the materials (convert all ShadowOnly materials to use "shadow" material)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix GNB memory leak (submitting draw calls to disabled cameras will leak memory)