130,588 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                Velocity alignment jitter fix & tone improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Harbor 1 dressing progress / finished the areas near the swing bridge
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                First pass on decoupling indirect lighting from RustCamera (fix for SkinViewerTest)
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells
added train tunnel entrance into automated S2P loop
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevented vendor network id keys from being duplicated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added potential fix for NPC vendor shops
 
                
                
                
                
                
             
         
        
            
            
            
                
                Harbor 1 vertex color and dressing progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added bp support to tooltip text (probably needs an extra icon somewhere)
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix NRE if SkinViewer is closed while loading a skin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge MultiSkinViewer -> store-ui
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set up every item pack store page, though many models will need manual tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow specifying a prefab, rather than an item, so we can show alternative prefabs if desired (e.g. arctic suit that includes an animation)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Serialize `Protobuf.BaseNetworkable` before the protobuf entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Few fixes, disable "play" button when seeking over gaps in demos
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Refactored pack item code, now doing most work in the icon rathe than the base pack script
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clamp the seek bar to the timeline
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved item positioning and appearance for the group packs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove NeedsCursor on the cinematic UI, so the cursor isn't freely movable during the cutscene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract 
92807, fix network group issues
Should resolve cooking chicken step not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Arctic suit guy stands up straight
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge Main -> MultiSkinViewer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from tutorial_island/cinematic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mute timeline audio tracks when the timeline plays on the server (but don't do this in editor as it will mute all sfx)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated temp audio mixdown for tutorial cinematic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix death marker and pings sometimes appearing after respawning post tutorial
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from tutorial_island/cinematic
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hide paddle viewmodel during cinematic
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Fix issues with sweetspot scanning when mounted.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Harbor 1 layout and dressing progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show/hide models based on TC content
Added doors and any other upkeeped entity to the block count
 
                
                
                
                
                
             
         
        
            
            
            
                
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                TC upkeep timer now updated in real-time instead of periodically