130,621 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Allow custom pivot points for items in the skin viewer, to override the automatic pivot on a case-by-case basis. Set custom pivot point for roadsign gloves.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set up skin scripts properly for things like roadsign gloves
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP NPC "angry exit" controller state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated a few help prompts with new videos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked NPC controller with improved idle to talk anim blending. Added angry state for implementation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added button to reset tutorial in options menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change default flush interval from 1 min -> 5 min
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store session start timestamp (when demo recording started) in header
Use connection Guid instead of dictionary in player lookup (to avoid players reconnecting causing issues)
- change DemoPlayerInfo.SteamId -> Guid (ulong technically)
Change path to `server-demos/{serverid}/sessions/{sessionid}/{chunkid}.sdem` (to make it easier to navigate in azure)
Fix compressedSize in demo header being incorrect (FileStream.Length > FileStream.Position)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch from `demo_server_id` -> `server_id` convar
- save across restarts
- set server_id on startup if not set
Remove `upload_token` convar, rely on putting SAS token in upload endpoint for now (can polish later once we figure out how we want to refresh tokens)
Fix hardcoded "test" container and use the container from the SAS url
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added loading spinner to show that a 3D skin view is loading. Added a callback for skin set failure to hide the loading circle.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rug skins not showing up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed more issues with skins not loading or loading incorrectly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated tutorial welcome prompt with video asset + slight formatting and layout changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> full_server_demos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor into multiple .cs files as the code has grown
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                IO entities snapping first pass
When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added debug.cleartutorialforplayer server convar
If a player gets stuck in the tutorial for any reason, this will delete the island and reset the player back to it's regular state on the mainland (will also kill the player if they are alive)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up kill warnings when cleaning up the tutorial
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix most skin viewing being broken
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Tool Cupboard mission wording
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed viewmodel lingering for several seconds when cinematic starts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear rendertexture assignment when SkinViewer is destroyed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Typo fix
Added ability to check existing inventory when a craft mission objective starts, will mark that step as completed if the player already has a target item in inventory
Applied new behaviour to craft campfire objective
Remove "Don't allow tutorial allowance to go down" log
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cinematic scene file tweak
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporary Panel related fixes (OnRemove, SetParent)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporary Panel related fixes (OnRemove, SetParent)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Try using v4 actions for everything
Downgrade Linux/Mac to v3
Check for null in Panel.SetParent
Rollback download-artifact to v3 as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rollback download-artifact to v3 as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Downgrade Linux/Mac to v3
Check for null in Panel.SetParent
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try using v4 actions for everything
 
                
                
                
                
                
             
         
        
            
            
            
                
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▅▉█▋ '▄█▊▌▍▄'▉ ▄▆▋▆ ▉▅▍▊▌▊' █▋▊▍▊▍▍ ▄▆▊▄ ▇▍▄▌▇▇▇
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▆▌▉▉ ▊█▇▌ ▌▍▄▍▋ ▍▉█▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉█▍▍▅▍█ ▍▇▄█▆▄▉ █▉▋ ▊▍▉ ▄▉▄█▌▉▇▅█ ▆▌▍▋ ▋▆▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bradley doesn't take damage from scientists.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▉▌▇▌ ▇▄█▄ ▍▆▌▍▄▇▋█ ▌▍▇▊ ▋▉▇▉▊▋▆▉ ▌▋▅█▊▆▄▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                Delete demos off disk past a certain quota to avoid consuming entire disk during upload failure
Add `server_demo_disk_space_gb` (default 30GB)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bradley doesn't target Scientists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawn scientists pre-aware of attacker
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added metal roof tileable textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweak road scientist navmesh Y offset.
Bradley spawners set spawn type flags.
Bradley prefab update.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Allow server demos to be turned on and off at runtime
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed cache count
Streamlined vendor name setup
Prevented spamming from overly reloading icons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▅▅█▅▄ ▆▇▍▅▇▆▅▊▆▌ ▇▅▉█▉▊▅ ▄▅▄ ▄▌▍█ ▋▅ ▅█▇▍█▇ ▄▆▇▄ ▄▉▆▅ ▋ ▉▄▊▍▄▌▆▋▍▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed another regression with Entity.NetworkVar
Added workaround to gm_load/persistance due to addons breaking stuff
Make 'Couldn't find target' warning more verbose
So you know where its coming from
Fixed a crash with AddOriginToPVS
Fixed regression with markup library
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawn the correct scientist type depending on the bradley type (monument or road).
Added new scientist prefabs & AI design placeholders.
 
                
                
                
                
                
             
         
        
            
            
            
                
                oilrig - sat tubes greybox models