130,588 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Can drag red seek line to change the start point of the demo
Show start timestamp under the seek bar
Show "blue" where the player was active & "yellow" where the player was idle
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge packet_ordering -> full_server_demos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix cloud demo items not highlighting when hovering or selected
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some methods still being called on map entities that have been destroyed (GameObject.Destroy vs. FindObjectsOfType in the same frame)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleanup upload code a bit
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed upkeep resources cost texts being too large
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized upkeep cost calculation by caching upgrade costs during prefab preprocessing
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Ensured vendors window is closed on server change
Refactored map view reset code into a single method
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can anger the heli by attacking it anywhere (provided it already isnt targetting someone and has been waiting a decent amount of time since it was last damaged)
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated overgrowth prefabs inside spawning junkpiles
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                arid variants for some grasses
fixed incorrect biome set on a tire prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                S2P all (overgrowth links refresh)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed an offset that appeared in coaling tower prefab - collection bin offset
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed missing mesh bit from static refinery prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                new tree models for monument overgrowth, temperate and snow variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                added a button to the workshop editor to toggle the pole light
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Skinnable setup, placeholder icon
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from metal_detector
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                merge from server_parent_pid
 
                
                
                
                
                
             
         
        
            
            
            
                
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                 merge from vending_machine_optimisation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                some extra non hazardous labels for loot barrels (recycling, etc.) CHanged the static one that was saying 'fuel' for 'poison' to avoid confusion to players
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed kayak anchoring not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed exceptions from WaterDepthMasks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update timeline with new fade to black signal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animation polish pass for end tutorial cinematic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Working well on the Arctic page
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                When there's no PropRender script and we're calculating the ideal camera position ourselves, put it on an angle above the model instead of level with it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ignore zero-volume renderers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for vehicles in the skin viewer (e.g. Tomaha in Arctic pack)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Create a skin viewer per info model, only while opened. Since we can now have more than once, it makes less sense to have a single static one there.