241,443 Commits over 3,867 Days - 2.60cph!
Scrap heli don't parent ragdolls
Disable pooling on tooltips (not sure if it's the issue, but makes sense to rule it out)
Added server sync ragdoll save/load methods
Comment on ragdollmode convar. Ragdoll corpseJoint made readonly.
Fixed corpse issues with the initial fixed joint to the pelvis. Removed that joint - pelvis collider is now on the base, no separate rigidbody on the pelvis.
Manifest, adding the new corpse type
Sync ragdoll limb pos more frequently: 10 times per second instead of 5
Added smooth interpolation for all ragdoll limb sync
Lower scale of non clustered sleeping bags on the map when the player is alive (0.7 to 0.55)
Updated waypoint map marker sprite to be properly centred
new upgrade sounds are quieter and voice limited more strictly to prevent overlap
Move team member map markers to render above sleeping bags
Use RustLayout on Tooltips, possibly fixes some strange tooltip layout issues some playing are seeing
Fix nre
List of subcategory buttons rather than a dropdown
Fix initial zoom distance
Dress and equip items
Fix double pool free, go back to using pooled lists
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Adjusted opening times overlay
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resolved floor triangle gibs r/w errors
First pass on runtime-generated conveyor meshes
Improved conveyor mesh gen, fits corners better
Clean up conveyor meshing code, better UV mapping
Set lenient render bounds for conveyor entity mesh
Clean up conveyor meshing code
Conveyor debug
Conveyors take Start, End, and 2 control points
merge from building_skins_3
Reverse MathX.approach params (it was this way in native :S)
Isolate packagecard styles
Hide gamemenu root panels when in game
Can leave server again
Package modal works again
Add friction sound to list.... some debug logs...
Adjusted spacing and collision on betcash sign
Disable VR assert handler
Use GetLastPoses instead of WaitGetPoses 🤦♂️
Move menu chord check into a better place, keep track of state change
Only delete blob tool preview on server
Fixed incorrect material references
BetCash sign model
BetCash sign overlays
Strip m_audioParams / CPhysSurfacePropertiesAudio
Add ScrapeRough/ScrapeSmooth to Surface sound def, add RoughnessFactor and RoughThreshold
Reorganize code + implement friction sounds in theory
Call StopFrictionSounds in entity destruct
Static Prop lightmaps loading and render
backport from x86-64
Remove some logs, ensure impact sound plays from body position
Increase thread count for shadercompile
Added $PHONGALBEDOBOOST parameter to vertexlitgeneric shader
Copy over shaders from original `global_networking` branch to fix indirect rendering
Fix StyleSheetAttribute loading path from inherited classes
Add IGameInstance.GetSavedGames()
Move menu and FrontPage to base addon
Add Game.Overlay.ShowPackageModal
Fix not Menu/Client asserts
Sensible defaults for game menu root panel
Move more stuff into base addon from menu
Enable GPU instancing on more building mats
Disable normal MeshRenderers in PrefabPreProcess to avoid changing source prefab in editor
Art test scene WIP/backup
Move NavHostPanel/NavLinkPanel to addons.base
Only display outline collider warning message if not found at all.