241,443 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Scrap heli don't parent ragdolls
1 Year Ago
Disable pooling on tooltips (not sure if it's the issue, but makes sense to rule it out)
1 Year Ago
Added server sync ragdoll save/load methods
1 Year Ago
Merge from main
1 Year Ago
Unsaved comment
1 Year Ago
Comment on ragdollmode convar. Ragdoll corpseJoint made readonly.
1 Year Ago
Fixed corpse issues with the initial fixed joint to the pelvis. Removed that joint - pelvis collider is now on the base, no separate rigidbody on the pelvis.
1 Year Ago
Manifest, adding the new corpse type
1 Year Ago
Sync ragdoll limb pos more frequently: 10 times per second instead of 5
1 Year Ago
Added smooth interpolation for all ragdoll limb sync
1 Year Ago
Lower scale of non clustered sleeping bags on the map when the player is alive (0.7 to 0.55) Updated waypoint map marker sprite to be properly centred
1 Year Ago
new upgrade sounds are quieter and voice limited more strictly to prevent overlap
1 Year Ago
Move team member map markers to render above sleeping bags
1 Year Ago
Use RustLayout on Tooltips, possibly fixes some strange tooltip layout issues some playing are seeing
1 Year Ago
Merge from main
1 Year Ago
Fix nre List of subcategory buttons rather than a dropdown Fix initial zoom distance Dress and equip items
1 Year Ago
Fix double pool free, go back to using pooled lists
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Adjusted opening times overlay
1 Year Ago
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1 Year Ago
resolved floor triangle gibs r/w errors
1 Year Ago
First pass on runtime-generated conveyor meshes Improved conveyor mesh gen, fits corners better Clean up conveyor meshing code, better UV mapping Set lenient render bounds for conveyor entity mesh Clean up conveyor meshing code Conveyor debug Conveyors take Start, End, and 2 control points
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
Reverse MathX.approach params (it was this way in native :S)
1 Year Ago
Isolate packagecard styles Hide gamemenu root panels when in game Can leave server again Package modal works again
1 Year Ago
Add friction sound to list.... some debug logs...
1 Year Ago
Adjusted spacing and collision on betcash sign
1 Year Ago
Disable VR assert handler Use GetLastPoses instead of WaitGetPoses 🤦‍♂️ Move menu chord check into a better place, keep track of state change
1 Year Ago
Only delete blob tool preview on server
1 Year Ago
Fixed incorrect material references BetCash sign model BetCash sign overlays
1 Year Ago
Strip m_audioParams / CPhysSurfacePropertiesAudio Add ScrapeRough/ScrapeSmooth to Surface sound def, add RoughnessFactor and RoughThreshold Reorganize code + implement friction sounds in theory Call StopFrictionSounds in entity destruct
1 Year Ago
Fix unit tests
1 Year Ago
Static Prop lightmaps loading and render backport from x86-64
1 Year Ago
Remove some logs, ensure impact sound plays from body position
1 Year Ago
Increase thread count for shadercompile Added $PHONGALBEDOBOOST parameter to vertexlitgeneric shader
1 Year Ago
Copy over shaders from original `global_networking` branch to fix indirect rendering
1 Year Ago
Remove debug
1 Year Ago
Fix StyleSheetAttribute loading path from inherited classes Add IGameInstance.GetSavedGames() Move menu and FrontPage to base addon Add Game.Overlay.ShowPackageModal Fix not Menu/Client asserts Sensible defaults for game menu root panel Move more stuff into base addon from menu
1 Year Ago
Enable GPU instancing on more building mats Disable normal MeshRenderers in PrefabPreProcess to avoid changing source prefab in editor
1 Year Ago
Blob tool tweaks
1 Year Ago
Final scorching tweaks
1 Year Ago
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1 Year Ago
Art test scene WIP/backup
1 Year Ago
Move NavHostPanel/NavLinkPanel to addons.base
1 Year Ago
Only display outline collider warning message if not found at all.