130,554 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                Remove some now unused client code.
Increase the source timeout duration.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied the bulk of the changes from rework
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Limit networking.
Enable debug rendering.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Collider removed component changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
 
                
                
                
                
                
             
         
        
            
            
            
                
                Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed keyboard and mouse interaction (not needed in the current iteration)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Support multiple SkinViewer objects at once
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from new_vendor_map_ui
 
                
                
                
                
                
             
         
        
            
            
            
                
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                WIP tutorial ending cinematic - updated with new animations and timeline
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store chunkId in header file
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed tutorial npc crossfades not working
Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material
Adjusted harbor_2 hlod settings to include roads
Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from main -> full_server_demos
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Minor changes to tutorial island network bounds checks
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fix bugs with attack heli rocket/flare firing lockouts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed clothing mission step not working (merge issue)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Iterating
Wood bullethole decal tweaks.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed efitor refl probe blinking occasionally in scene view
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Tweaked Rust/Standard template input ordering and show/hide port by link ID
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Workshop scene to have night time lighting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Rust/Standard template inputs for "Vertex Offset" (e.g. vertex animation), "Vertex Tangent" and "Vertex Normal"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added template ability to set port actions via LinkId instead of Id or Name
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Skin prefab setup, screens showing tc information
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added softer whispy mat.
Dev concrete mat fix.
Prefab iteration.